Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if any models from this unit were destroyed as a result of those attacks, this unit can make a Blood Surge move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding Aircraft). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Blood Surge move while it is Battle-shocked.
Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range of an objective marker you control, you can re-roll one of the dice.
Each time a WORLD EATERS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
Game Version | 5 models | 10 models | ||
---|---|---|---|---|
Points | Change | Points | Change | |
Version 1.13 | 90 pts | 180 pts | ||
Version 1.12 | 90 pts | 180 pts | ||
Version 1.11 | 90 pts | 180 pts | ||
Version 1.10 | 90 pts | 180 pts | ||
Version 1.9 | 90 pts | 180 pts | ||
Version 1.8 | 90 pts | ↓-10 pts | 180 pts | ↓-20 pts |
Version 1.7 | 100 pts | 200 pts | ||
Version 1.6 | 100 pts | 200 pts | ||
Version 1.5 | 100 pts | 200 pts | ||
Version 1.4 | 100 pts | 200 pts | ||
Version 1.3 | 100 pts | ↓-15 pts | 200 pts | ↓-30 pts |
Version 1.2 | 115 pts | 230 pts | ||
Version 1.1 | 115 pts | 230 pts | ||
Version 1.0 | 115 pts | 230 pts |