Thousand Sons Sorcerer in Terminator Armour

Models
M
T
SV
W
LD
OC
Thousand Sons Sorcerer in Terminator Armour
5"
5
2+
5
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Coruscating Flames
Anti-monster 4+
Anti-vehicle 4+
Devastating Wounds
Psychic
18"
3
3+
4
-3
2
Inferno combi-bolter
Rapid Fire 2
24"
2
3+
4
-1
1
Inferno combi-weapon
Anti-infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Force weapon
Psychic
Melee
5
3+
6
-1
D3
Prosperine khopesh
Melee
4
3+
5
-2
2
Keywords
Chaos
Psyker
Sorcerer
Tzeentch
Terminator
Character
Infantry
Costs
1 model
115 pts
Unit Composition

1 Thousand Sons Sorcerer in Terminator Armour

This model is equipped with: Coruscating Flames; inferno combi-bolter; force weapon.

Rules
Leader

This model can be attached to the following unit:

SCARAB OCCULT TERMINATORS

Core Abilities
Deep Strike
Leader
Faction Abilities
Cabal of Sorcerers 2
Unit Abilities
Marked by Fate

In your Shooting phase, you can select one enemy unit within 18" of and visible to this model. Until the end of the turn, each time a friendly THOUSAND SONS model makes an attack that targets that unit, re-roll a Hit roll of 1.

Empyric Guidance

While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.

Game Version1 model
PointsChange
Version 2.2
115 pts
Version 2.1
115 pts
Version 2.0
115 pts
Version 1.14
115 pts
Version 1.13
115 pts
Version 1.12
115 pts
Version 1.11
115 pts
Version 1.10
115 pts
Version 1.9
115 pts
Version 1.8
115 pts
Version 1.7
115 pts
Version 1.6
115 pts
Version 1.5
115 pts
Version 1.4
115 pts
Version 1.3
115 pts
+10 pts
Version 1.2
105 pts
Version 1.1
105 pts
Version 1.0
105 pts