Thousand Sons Land Raider

Models
M
T
SV
W
LD
OC
Thousand Sons Land Raider
10"
12
2+
16
6+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Havoc launcher
Blast
48"
D6
3+
5
0
1
Inferno combi-bolter
Rapid Fire 2
24"
2
3+
4
-1
1
Inferno combi-weapon
Anti-Infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
-1
1
Soulshatter lascannon
48"
2
3+
12
-3
D6+1
Twin inferno heavy bolter
Sustained Hits 1
Twin-linked
36"
3
3+
5
-2
2
Melee Weapons
RNG
A
BS
S
AP
D
Armoured tracks
Melee
6
4+
8
0
1
Costs
1 model
240 pts
Core
Deadly Demise D6
Keywords
Faction: Thousand Sons
Vehicle
Transport
Smoke
Chaos
Tzeentch
Land Raider
Abilities
Assault Ramp

Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Damaged: 1-5 wounds remaining

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 1.13
240 pts
Version 1.12
240 pts
Version 1.11
240 pts
Version 1.10
240 pts
Version 1.9
240 pts
Version 1.8
240 pts
Version 1.7
240 pts
Version 1.6
240 pts
Version 1.5
240 pts
Version 1.4
240 pts
Version 1.3
240 pts
-10 pts
Version 1.2
250 pts
Version 1.1
250 pts
Version 1.0
250 pts