Exalted Sorcerer on Disc of Tzeentch

Models
M
T
SV
W
LD
OC
Exalted Sorcerer
12"
4
3+
6
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Plasma pistol (standard)
Pistol
12"
1
2+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
2+
8
-3
2
Warpflame pistol
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
-1
1
Arcane Fire
Ignores Cover
Psychic
Torrent
18"
D6
N/A
6
-2
D3
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Prosperine khopesh
Melee
4
3+
5
-2
2
Force weapon
Psychic
Melee
5
2+
6
-1
D3
Keywords
Character
Psyker
Exalted Sorcerer
Infantry
Tzeentch
Fly
Chaos
Costs
1 model
115 pts
Unit Composition

1 Exalted Sorcerer

This model is equipped with: Arcane Fire; inferno bolt pistol; force weapon.

Rules
Leader

This model can be attached to the following unit:

RUBRIC MARINES

Core Abilities
Leader
Faction Abilities
Cabal of Sorcerers 2
Unit Abilities
Arcane Shield

While this model is leading a unit, models in that unit have a 4+ invulnerable save.

Binding Tendrils

In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with its Arcane Fire; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from its Move characteristic and subtract 2 from Charge rolls made for it.

Game Version1 model
PointsChange
Version 2.2
115 pts
Version 2.1
115 pts
Version 2.0
115 pts
Version 1.14
115 pts
Version 1.13
115 pts
+10 pts
Version 1.12
105 pts
Version 1.11
105 pts
-10 pts
Version 1.10
115 pts
Version 1.9
115 pts
Version 1.8
115 pts
Version 1.7
115 pts
Version 1.6
115 pts
Version 1.5
115 pts
Version 1.4
115 pts
Version 1.3
115 pts
+10 pts
Version 1.2
105 pts
Version 1.1
105 pts
Version 1.0
105 pts