Exalted Sorcerer on Disc of Tzeentch

Models
M
T
SV
W
LD
OC
Exalted Sorcerer on Disc of Tzeentch
12"
4
3+
6
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Arcane Fire
Ignores Cover
Psychic
Torrent
18"
D6
N/A
6
-2
D3
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Warpflame pistol
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
-1
1
➤ Plasma pistol - standard
Pistol
12"
1
2+
7
-2
1
➤ Plasma pistol - supercharge
Hazardous
Pistol
12"
1
2+
8
-3
2
Melee Weapons
RNG
A
BS
S
AP
D
Force weapon
Psychic
Melee
5
2+
6
-1
D3
Prosperine khopesh
Melee
4
3+
5
-2
2
Costs
1 model
115 pts
Faction
Cabal of Sorcerers
Kindred Sorcery
Keywords
Faction: Thousand Sons
Infantry
Character
Grenades
Psyker
Chaos
Tzeentch
Exalted Sorcerer
Fly
Abilities
Arcane Shield (Psychic)

While this model is leading a unit, models in that unit have a 4+ invulnerable save.

Invulnerable Save

This model has a 4+ invulnerable save.

Binding Tendrils (Psychic)

In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with its Arcane Fire; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from its Move characteristic and subtract 2 from Charge rolls made for it.

Leader

This model can be attached to the following unit:

- RUBRIC MARINES

Game Version1 model
PointsChange
Version 1.13
115 pts
+10 pts
Version 1.12
105 pts
Version 1.11
105 pts
-10 pts
Version 1.10
115 pts
Version 1.9
115 pts
Version 1.8
115 pts
Version 1.7
115 pts
Version 1.6
115 pts
Version 1.5
115 pts
Version 1.4
115 pts
Version 1.3
115 pts
+10 pts
Version 1.2
105 pts
Version 1.1
105 pts
Version 1.0
105 pts