Ahriman on Disc of Tzeentch

Models
M
T
SV
W
LD
OC
Ahriman
10"
4
3+
6
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Psychic Stalk
Precision
Psychic
18"
1
2+
6
-1
D6
Melee Weapons
RNG
A
WS
S
AP
D
Black Staff of Ahriman
Psychic
Melee
5
2+
7
-1
3
Keywords
Epic Hero
Tzeentch
Chaos
Fly
Character
Ahriman on Disc of Tzeentch
Infantry
Psyker
Costs
1 model
150 pts
Unit Composition

1 Ahriman – EPIC HERO

This model is equipped with: Psychic Stalk; inferno bolt pistol; Black Staff of Ahriman.

Rules
Leader

This model can be attached to the following unit:

RUBRIC MARINES

Ahriman

Your army cannot contain both AHRIMAN and AHRIMAN ON DISC OF TZEENTCH.

Core Abilities
Leader
Faction Abilities
Cabal of Sorcerers 3
Unit Abilities
Arch-Sorcerer of Tzeentch

Once per battle, you can select this model to use a Ritual for 0 Cabal points (see Cabal of Sorcerers). If you do, all the other rules for using Rituals still apply.

Rubric Lord

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.

Game Version1 model
PointsChange
Version 2.2
150 pts
Version 2.1
150 pts
Version 2.0
150 pts
Version 1.14
150 pts
Version 1.13
150 pts
+10 pts
Version 1.12
140 pts
Version 1.11
140 pts
Version 1.10
140 pts
Version 1.9
140 pts
Version 1.8
140 pts
Version 1.7
140 pts
Version 1.6
140 pts
Version 1.5
140 pts
Version 1.4
140 pts
Version 1.3
140 pts
+25 pts
Version 1.2
115 pts
Version 1.1
115 pts
Version 1.0
115 pts