Ahriman

Models
M
T
SV
W
LD
OC
Ahriman
6"
4
3+
5
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Psychic Stalk
Precision
Psychic
18"
1
2+
6
-1
D6
Melee Weapons
RNG
A
WS
S
AP
D
Black Staff of Ahriman
Psychic
Melee
5
2+
7
-1
3
Keywords
Infantry
Tzeentch
Epic Hero
Character
Chaos
Ahriman
Psyker
Costs
1 model
140 pts
Unit Composition

1 Ahriman – EPIC HERO

This model is equipped with: inferno bolt pistol; Psychic Stalk; Black Staff of Ahriman.

Rules
Leader

This model can be attached to the following unit:

RUBRIC MARINES

Ahriman

Your army cannot contain both AHRIMAN and AHRIMAN ON DISC OF TZEENTCH.

Core Abilities
Leader
Faction Abilities
Cabal of Sorcerers 3
Unit Abilities
Arch-Sorcerer of Tzeentch

Once per battle, you can select this model to use a Ritual for 0 Cabal points (see Cabal of Sorcerers). If you do, all the other rules for using Rituals still apply.

Rubric Lord

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.

Game Version1 model
PointsChange
Version 2.2
140 pts
Version 2.1
140 pts
Version 2.0
140 pts
Version 1.14
140 pts
Version 1.13
140 pts
+10 pts
Version 1.12
130 pts
Version 1.11
130 pts
Version 1.10
130 pts
Version 1.9
130 pts
Version 1.8
130 pts
Version 1.7
130 pts
Version 1.6
130 pts
Version 1.5
130 pts
Version 1.4
130 pts
Version 1.3
130 pts
+20 pts
Version 1.2
110 pts
Version 1.1
110 pts
Version 1.0
110 pts