Ahriman

Models
M
T
SV
W
LD
OC
Ahriman
6"
4
3+
5
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Psychic Stalk
Precision
Psychic
18"
1
2+
6
-1
D6
Melee Weapons
RNG
A
BS
S
AP
D
Black Staff of Ahriman
Psychic
Melee
5
2+
7
-1
3
Costs
1 model
140 pts
Faction
Cabal of Sorcerers
Kindred Sorcery
Keywords
Faction: Thousand Sons
Infantry
Character
Epic Hero
Psyker
Chaos
Tzeentch
Ahriman
Abilities
Rubric Lord

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.

Arch-Sorcerer of Tzeentch (Psychic)

Once per battle, you can select this model to use a Ritual for 0 Cabal points (see Cabal of Sorcerers). If you do, all the other rules for using Rituals still apply.

Invulnerable Save

This model has a 4+ invulnerable save.

Leader

This model can be attached to the following unit:

- RUBRIC MARINES

Game Version1 model
PointsChange
Version 1.13
140 pts
+10 pts
Version 1.12
130 pts
Version 1.11
130 pts
Version 1.10
130 pts
Version 1.9
130 pts
Version 1.8
130 pts
Version 1.7
130 pts
Version 1.6
130 pts
Version 1.5
130 pts
Version 1.4
130 pts
Version 1.3
130 pts
+20 pts
Version 1.2
110 pts
Version 1.1
110 pts
Version 1.0
110 pts