Vespid Stingwings

Models
M
T
SV
W
LD
OC
Vespid Strain Leader
12"
4
4+
1
7+
1
Vespid Stingwings w/ Neutron Blaster
12"
4
4+
1
7+
1
Vespid Stingwings w/ T'au Flamer
12"
4
4+
1
7+
1
Vespid Stingwings w/ Neutron Grenade Launcher
12"
4
4+
1
7+
1
Vespid Stingwings w/ Neutron Rail Rifle
12"
4
4+
1
7+
1
Vespid Stingwings
12"
4
4+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Neutron blaster
Assault
18"
2
4+
5
-2
2
Neutron grenade launcher
Anti-Infantry 3+
Blast
18"
D6
4+
4
-1
2
Neutron rail rifle
Devastating Wounds
30"
1
4+
10
-4
3
T'au flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Stingwing claws
Melee
1
4+
4
-1
1
Costs
5 models
65 pts
10 models
130 pts
Core
Deep Strike
Keywords
Infantry
Fly
Faction: T'au Empire
Vespid Stingwings
Abilities
Airborne Agility

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Oversight Drone

Once per battle, when the bearer’s unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.

Designer’s Note: Place an Oversight Drone token next to the bearer, removing it once this ability has been used.

Sentry AI

While this unit is Battle-shocked, change the Objective Control characteristic of models in this unit to 1, instead of 0.

Warden Drones

Once per battle, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.

Reactive Thrust System

Once per battle, you can target this unit with the Heroic Intervention Stratagem for 0CP.

Integrated Targeting AI

Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.

Electrochaff Backups

Each time a ranged attack targets this unit, unless the attacking model is within 18", subtract 1 from the Hit roll.

Leaping Flame

Each time this unit Advances, until the start of your next Movement phase, this unit has the Stealth ability.

Esteemed Leader

When rolling for this model’s Coordinated Leadership ability, add 1 to the result.

The Healer's Hands

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a T'AU EMPIRE unit; that test is treated as having been passed instead.

Heralds of the T'au'va

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, roll one D6: on a 5+, your Crusade force gains 1 Diplomat point.

Merciless Marksmen

Ranged weapons equipped by models in this unit (excluding support turrets) have the [LETHAL HITS] ability.

Quick Shots

Once per battle round, you can target this unit with the Fire Overwatch Stratagem for 0CP.

Practised Aim

Add 1 to the Ballistic Skill characteristic of ranged weapons equipped by models in this unit.

Takers of Heads

Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

Prey Slayers

At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time this KROOT unit makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Technological Trophies

Each time this unit declares a charge, if you select a Monster or Vehicle unit as a target of that charge, until the end of the turn, melee weapons equipped by models in this unit have the [LANCE] ability.

Totemic Infusions - Imperium

While that SHAPER model is leading a unit, re-roll Battle-shock tests taken for that unit.

Totemic Infusions - Aeldari

While that SHAPER model is leading a unit, add 2" to that unit’s Move characteristic.

Totemic Infusions - Orks

While that SHAPER model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by that unit.

Totemic Infusions - Leagues of Votann

While that SHAPER model is leading a unit, add 1 to the Toughness characteristic of models in that unit.

Totemic Infusions - Other

While that SHAPER model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
65 pts
130 pts
Version 1.12
65 pts
-
Version 1.11
65 pts
-
Version 1.10
65 pts
-
Version 1.9
65 pts
-
Version 1.8
65 pts
-
Version 1.7
65 pts
-
Version 1.6
65 pts
-10 pts
-
Version 1.5
75 pts
-
Version 1.4
75 pts
-
Version 1.3
75 pts
-
Version 1.2
75 pts
-
Version 1.1
75 pts
-
Version 1.0
75 pts
-