Tiger Shark

Models
M
T
SV
W
LD
OC
Tiger Shark
20+"
11
3+
18
7+
0
Ranged Weapons
RNG
A
BS
S
AP
D
Cyclic ion blaster (standard)
18"
3
4+
7
-1
1
Cyclic ion blaster (overcharge)
Hazardous
18"
3
4+
8
-2
2
Swiftstrike railgun
Devastating Wounds
72"
1
4+
20
-5
D6+6
Swiftstrike burst cannon
36"
16
4+
6
-1
1
Skyspear missile rack
Anti-fly 3+
Blast
72"
D6+1
4+
6
-1
1
Seeker missile
One Shot
48"
1
4+
14
-3
D6+1
Ion cannon (standard)
Blast
60"
D6+3
4+
7
-1
2
Ion cannon (overcharge)
Blast
Hazardous
60"
D6+3
4+
8
-2
3
Missile pod
30"
2
4+
7
-1
2
Burst cannon
18"
4
4+
5
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Armoured hull
Melee
3
5+
6
0
1
Keywords
Aircraft
Vehicle
Fly
Tiger Shark
Costs
1 model
325 pts
Unit Composition

1 Tiger Shark

This model is equipped with: 2 burst cannons; 2 ion cannons; 2 missile pods; armoured hull; transport bay.

Wargear Options

■This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.

■ This model’s transport bay can be replaced with 2 skyspear missile racks.

■ This model’s 2 ion cannons can be replaced with one of the following: ◦ 2 swiftstrike burst cannons ◦ 2 swiftstrike railguns

■ This model can be equipped with up to 6 seeker missiles.

Core Abilities
Deadly Demise D6+2
Faction Abilities
For the Greater Good
Unit Abilities
Strafing Run

In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks that cannot FLY. That enemy unit must take a Battle-shock test.

Damaged: 1-6 Wounds Remaining

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 2.3
325 pts
Version 2.2
325 pts
Version 2.1
325 pts
Version 2.0
325 pts
Version 1.14
325 pts
+50 pts
Version 1.13
275 pts
Version 1.12
275 pts
Version 1.11
275 pts
Version 1.10
275 pts
Version 1.9
275 pts
Version 1.8
275 pts
Version 1.7
275 pts
Version 1.6
275 pts
Version 1.5
275 pts
Version 1.4
275 pts
Version 1.3
275 pts
Version 1.2
275 pts
Version 1.1
275 pts