Sun Shark Bomber

Models
M
T
SV
W
LD
OC
Sun Shark Bomber
20+"
9
3+
12
7+
0
Ranged Weapons
RNG
A
BS
S
AP
D
Twin missile pod
Twin-linked
30"
2
4+
7
-1
2
Seeker missile
One Shot
48"
1
4+
14
-3
D6+1
Twin ion rifle (standard)
Twin-linked
30"
3
4+
7
-1
1
Twin ion rifle (overcharge)
Hazardous
Twin-linked
30"
3
4+
8
-2
2
Missile pod
30"
2
4+
7
-1
2
Melee Weapons
RNG
A
WS
S
AP
D
Armoured hull
Melee
3
5+
6
0
1
Keywords
Aircraft
Sun Shark Bomber
Vehicle
Fly
Costs
1 model
160 pts
Unit Composition

1 Sun Shark Bomber

This model is equipped with: missile pod; 2 seeker missiles; 2 twin ion rifles; armoured hull.

Core Abilities
Deadly Demise D3
Faction Abilities
For the Greater Good
Unit Abilities
Pulse Bombs

Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 4+, that unit suffers 1 mortal wound.

Damaged: 1-4 Wounds Remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 2.2
160 pts
Version 2.1
160 pts
Version 2.0
160 pts
Version 1.14
160 pts
Version 1.13
160 pts
Version 1.12
160 pts
Version 1.11
160 pts
Version 1.10
160 pts
Version 1.9
160 pts
+10 pts
Version 1.8
150 pts
Version 1.7
150 pts
Version 1.6
150 pts
Version 1.5
150 pts
Version 1.4
150 pts
Version 1.3
150 pts
Version 1.2
150 pts
Version 1.1
150 pts
Version 1.0
150 pts