Sun Shark Bomber

Models
M
T
SV
W
LD
OC
Sun Shark Bomber
20+"
9
3+
12
7+
0
Ranged Weapons
RNG
A
BS
S
AP
D
Missile pod
30"
2
4+
7
-1
2
Seeker missile
One Shot
48"
1
4+
14
-3
D6+1
Twin missile pod
Twin-linked
30"
2
4+
7
-1
2
➤ Twin ion rifle - overcharged
Hazardous
Twin-linked
30"
3
4+
8
-2
2
➤ Twin ion rifle - standard
Twin-linked
30"
3
4+
7
-1
1
Melee Weapons
RNG
A
BS
S
AP
D
Armoured hull
Melee
3
5+
6
0
1
Costs
1 model
160 pts
Core
Deadly Demise D3
Faction
For The Greater Good
Keywords
Vehicle
Aircraft
Fly
Sun Shark Bomber
Faction: T'au Empire
Abilities
Pulse Bombs

Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 4+, that unit suffers 1 mortal wound.

Damaged: 1-4 Wounds Remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 1.12
160 pts
Version 1.11
160 pts
Version 1.10
160 pts
Version 1.9
160 pts
+10 pts
Version 1.8
150 pts
Version 1.7
150 pts
Version 1.6
150 pts
Version 1.5
150 pts
Version 1.4
150 pts
Version 1.3
150 pts
Version 1.2
150 pts
Version 1.1
150 pts
Version 1.0
150 pts