At the end of your Movement phase, select one enemy unit within 12" of this unit; that enemy unit must take a Battle-shock test.
While this unit is Battle-shocked, change the Objective Control characteristic of models in this unit to 1, instead of 0.
Once per battle, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
Once per battle, you can target this unit with the Heroic Intervention Stratagem for 0CP.
Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
Each time a ranged attack targets this unit, unless the attacking model is within 18", subtract 1 from the Hit roll.
Each time this unit Advances, until the start of your next Movement phase, this unit has the Stealth ability.
When rolling for this model’s Coordinated Leadership ability, add 1 to the result.
At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a T'AU EMPIRE unit; that test is treated as having been passed instead.
At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, roll one D6: on a 5+, your Crusade force gains 1 Diplomat point.
Ranged weapons equipped by models in this unit (excluding support turrets) have the [LETHAL HITS] ability.
Once per battle round, you can target this unit with the Fire Overwatch Stratagem for 0CP.
Add 1 to the Ballistic Skill characteristic of ranged weapons equipped by models in this unit.
Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time this KROOT unit makes an attack that targets that enemy unit, you can re-roll the Hit roll.
Each time this unit declares a charge, if you select a Monster or Vehicle unit as a target of that charge, until the end of the turn, melee weapons equipped by models in this unit have the [LANCE] ability.
While that SHAPER model is leading a unit, re-roll Battle-shock tests taken for that unit.
While that SHAPER model is leading a unit, add 2" to that unit’s Move characteristic.
While that SHAPER model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by that unit.
While that SHAPER model is leading a unit, add 1 to the Toughness characteristic of models in that unit.
While that SHAPER model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Game Version | 1 model | 2 models | 3 models | |||
---|---|---|---|---|---|---|
Points | Change | Points | Change | Points | Change | |
Version 1.13 | 60 pts | ↑+5 pts | 120 pts | ↑+10 pts | 180 pts | ↑+15 pts |
Version 1.12 | 55 pts | 110 pts | 165 pts | |||
Version 1.11 | 55 pts | 110 pts | 165 pts | |||
Version 1.10 | 55 pts | 110 pts | 165 pts | |||
Version 1.9 | 55 pts | 110 pts | 165 pts | |||
Version 1.8 | 55 pts | 110 pts | 165 pts | |||
Version 1.7 | 55 pts | 110 pts | 165 pts | |||
Version 1.6 | 55 pts | 110 pts | 165 pts | |||
Version 1.5 | 55 pts | 110 pts | 165 pts | |||
Version 1.4 | 55 pts | 110 pts | 165 pts | |||
Version 1.3 | 55 pts | 110 pts | 165 pts | |||
Version 1.2 | 55 pts | 110 pts | 165 pts | |||
Version 1.1 | 55 pts | 110 pts | 165 pts | |||
Version 1.0 | 55 pts | 110 pts | 165 pts |