Pathfinder Team

Models
M
T
SV
W
LD
OC
Pathfinders w/ pulse carbine
7"
3
4+
1
7+
1
Pathfinders w/ pulse carbine and grenade launcher
7"
3
4+
1
7+
1
Pathfinders w/ ion rifle
7"
3
4+
1
7+
1
Pathfinders w/ rail rifle
7"
3
4+
1
7+
1
Pathfinder Shas'ui
7"
3
4+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Drone burst cannon
18"
4
5+
5
0
1
Pulse carbine
20"
2
4+
5
0
1
Pulse pistol
Pistol
12"
1
4+
5
0
1
Rail rifle
Devastating Wounds
Heavy
30"
1
5+
10
-4
3
Twin pulse carbine
Assault
Twin-linked
20"
2
5+
5
0
1
➤ Ion rifle - overcharge
Hazardous
Heavy
30"
3
5+
8
-2
2
➤ Ion rifle - standard
Heavy
30"
3
5+
7
-1
1
➤ Semi-automatic grenade launcher - EMP
Anti-Vehicle 4+
Devastating Wounds
18"
1
4+
3
0
1
➤ Semi-automatic grenade launcher - fusion
18"
1
4+
6
-1
3
Melee Weapons
RNG
A
BS
S
AP
D
Close combat weapon
Melee
1
5+
3
0
1
Costs
10 models
90 pts
Faction
For The Greater Good
Keywords
Infantry
Grenades
Markerlight
Pathfinder Team
Faction: T'au Empire
Abilities
Target Uploaded

Once per turn, when using the For the Greater Good ability, you can select this unit to be an Observer unit for a second time. When doing so, you can change which enemy unit is this unit’s Spotted unit.

Grav-inhibitor Drone

Each time an enemy unit selects the bearer's unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

Pulse Accelerator Drone

Add 6" to the Range characteristic of pulse carbines equipped by models in the bearer’s unit.

Recon Drone

The bearer is equipped with 1 drone burst cannon and the bearer’s unit has the Infiltrators ability.

Guardian Drone

Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.

Marker Drone

The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn.

Shield Drone

Add 1 to the bearer’s Wounds characteristic.

Sentry AI

While this unit is Battle-shocked, change the Objective Control characteristic of models in this unit to 1, instead of 0.

Warden Drones

Once per battle, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.

Reactive Thrust System

Once per battle, you can target this unit with the Heroic Intervention Stratagem for 0CP.

Integrated Targeting AI

Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.

Electrochaff Backups

Each time a ranged attack targets this unit, unless the attacking model is within 18", subtract 1 from the Hit roll.

Leaping Flame

Each time this unit Advances, until the start of your next Movement phase, this unit has the Stealth ability.

Esteemed Leader

When rolling for this model’s Coordinated Leadership ability, add 1 to the result.

The Healer's Hands

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a T'AU EMPIRE unit; that test is treated as having been passed instead.

Heralds of the T'au'va

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, roll one D6: on a 5+, your Crusade force gains 1 Diplomat point.

Merciless Marksmen

Ranged weapons equipped by models in this unit (excluding support turrets) have the [LETHAL HITS] ability.

Quick Shots

Once per battle round, you can target this unit with the Fire Overwatch Stratagem for 0CP.

Practised Aim

Add 1 to the Ballistic Skill characteristic of ranged weapons equipped by models in this unit.

Takers of Heads

Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

Prey Slayers

At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time this KROOT unit makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Technological Trophies

Each time this unit declares a charge, if you select a Monster or Vehicle unit as a target of that charge, until the end of the turn, melee weapons equipped by models in this unit have the [LANCE] ability.

Totemic Infusions - Imperium

While that SHAPER model is leading a unit, re-roll Battle-shock tests taken for that unit.

Totemic Infusions - Aeldari

While that SHAPER model is leading a unit, add 2" to that unit’s Move characteristic.

Totemic Infusions - Orks

While that SHAPER model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by that unit.

Totemic Infusions - Leagues of Votann

While that SHAPER model is leading a unit, add 1 to the Toughness characteristic of models in that unit.

Totemic Infusions - Other

While that SHAPER model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Game Version10 models
PointsChange
Version 1.13
90 pts
Version 1.12
90 pts
Version 1.11
90 pts
Version 1.10
90 pts
Version 1.9
90 pts
Version 1.8
90 pts
Version 1.7
90 pts
Version 1.6
90 pts
Version 1.5
90 pts
Version 1.4
90 pts
Version 1.3
90 pts
-30 pts
Version 1.2
120 pts
Version 1.1
120 pts
Version 1.0
120 pts