Models
M
T
SV
W
LD
OC
Ethereal
6"
3
5+
3
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Twin pulse carbine
Assault
Twin-linked
20"
2
5+
5
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Honour stave
Melee
2
4+
5
0
1
Onager Gauntlet
Devastating Wounds
Melee
4
3+
14
-3
3
Costs
1 model
50 pts
Core
Feel No Pain
Keywords
Character
Infantry
Ethereal
Faction: T'au Empire
Abilities
Coordinated Leadership

In your Command phase, roll one D6: on a 4+, you gain 1CP.

Leader

This model can be attached to the following units:

- BREACHER TEAM

- STRIKE TEAM

Failure Is Not an Option

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.

Hover Drone

The bearer can FLY and has a Move characteristic of 10".

Marker Drone

The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn.

Shield Drone

Add 1 to the bearer’s Wounds characteristic.

Sentry AI

While this unit is Battle-shocked, change the Objective Control characteristic of models in this unit to 1, instead of 0.

Warden Drones

Once per battle, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.

Reactive Thrust System

Once per battle, you can target this unit with the Heroic Intervention Stratagem for 0CP.

Integrated Targeting AI

Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.

Electrochaff Backups

Each time a ranged attack targets this unit, unless the attacking model is within 18", subtract 1 from the Hit roll.

Leaping Flame

Each time this unit Advances, until the start of your next Movement phase, this unit has the Stealth ability.

Esteemed Leader

When rolling for this model’s Coordinated Leadership ability, add 1 to the result.

The Healer's Hands

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a T'AU EMPIRE unit; that test is treated as having been passed instead.

Heralds of the T'au'va

At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, roll one D6: on a 5+, your Crusade force gains 1 Diplomat point.

Merciless Marksmen

Ranged weapons equipped by models in this unit (excluding support turrets) have the [LETHAL HITS] ability.

Quick Shots

Once per battle round, you can target this unit with the Fire Overwatch Stratagem for 0CP.

Practised Aim

Add 1 to the Ballistic Skill characteristic of ranged weapons equipped by models in this unit.

Takers of Heads

Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

Prey Slayers

At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time this KROOT unit makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Technological Trophies

Each time this unit declares a charge, if you select a Monster or Vehicle unit as a target of that charge, until the end of the turn, melee weapons equipped by models in this unit have the [LANCE] ability.

Totemic Infusions - Imperium

While that SHAPER model is leading a unit, re-roll Battle-shock tests taken for that unit.

Totemic Infusions - Aeldari

While that SHAPER model is leading a unit, add 2" to that unit’s Move characteristic.

Totemic Infusions - Orks

While that SHAPER model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by that unit.

Totemic Infusions - Leagues of Votann

While that SHAPER model is leading a unit, add 1 to the Toughness characteristic of models in that unit.

Totemic Infusions - Other

While that SHAPER model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

The Be'gel Hunter's Plate

BATTLESUIT model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

The Tidecrystal

Once per battle, at the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:

■ Select one objective marker you do not control. Until the start of your next Command phase, each time a T’au Empire unit from your Crusade army makes a ranged attack that targets a unit within range of that objective marker, that T’au Empire unit is considered to be a Guided unit and that target unit is considered to be that T’au Empire unit’s Spotted unit.

■ Select one objective marker you control. Until the start of your next Command phase, each time an enemy unit makes an attack that targets a T’au Empire unit from your Crusade army that is within range of that objective marker, subtract 1 from the Wound roll.

Seismic Destabiliser

At the start of your Shooting phase, select one enemy unit within 12" of the bearer that is not fully visible to the bearer due to intervening terrain or because it is within a terrain feature. Roll one D6, adding 2 to the result if the unit is on or within a RUINS terrain feature: on a 3-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.

Krep'chak

Once per battle, when the bearers unit destroys an enemy unit, select one melee weapon equipped by the bearer (excluding Extra Attacks weapons). Until the end of the battle, add 1 to the Attacks, Strength, and Armour Penetration characteristics of that weapon.

Serenity (Aura)

ETHEREAL model only. While a friendly T'AU EMPIRE unit is within 6" of this model, add 1 to that unit’s Leadership characteristic.

Invulnerable Save (5+)

This model has a 5+ invulnerable save.

Game Version1 model
PointsChange
Version 1.13
50 pts
Version 1.12
50 pts
Version 1.11
50 pts
Version 1.10
50 pts
Version 1.9
50 pts
Version 1.8
50 pts
Version 1.7
50 pts
Version 1.6
50 pts
Version 1.5
50 pts
Version 1.4
50 pts
Version 1.3
50 pts
Version 1.2
50 pts
Version 1.1
50 pts
Version 1.0
50 pts