In your Command phase, roll one D6: on a 4+, you gain 1CP.
This model can be attached to the following units:
- BREACHER TEAM
- STRIKE TEAM
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
The bearer can FLY and has a Move characteristic of 10".
The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn.
Add 1 to the bearer’s Wounds characteristic.
While this unit is Battle-shocked, change the Objective Control characteristic of models in this unit to 1, instead of 0.
Once per battle, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
Once per battle, you can target this unit with the Heroic Intervention Stratagem for 0CP.
Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
Each time a ranged attack targets this unit, unless the attacking model is within 18", subtract 1 from the Hit roll.
Each time this unit Advances, until the start of your next Movement phase, this unit has the Stealth ability.
When rolling for this model’s Coordinated Leadership ability, add 1 to the result.
At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a T'AU EMPIRE unit; that test is treated as having been passed instead.
At the end of the battle, if this model was part of your Crusade army and was not destroyed during the battle, roll one D6: on a 5+, your Crusade force gains 1 Diplomat point.
Ranged weapons equipped by models in this unit (excluding support turrets) have the [LETHAL HITS] ability.
Once per battle round, you can target this unit with the Fire Overwatch Stratagem for 0CP.
Add 1 to the Ballistic Skill characteristic of ranged weapons equipped by models in this unit.
Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time this KROOT unit makes an attack that targets that enemy unit, you can re-roll the Hit roll.
Each time this unit declares a charge, if you select a Monster or Vehicle unit as a target of that charge, until the end of the turn, melee weapons equipped by models in this unit have the [LANCE] ability.
While that SHAPER model is leading a unit, re-roll Battle-shock tests taken for that unit.
While that SHAPER model is leading a unit, add 2" to that unit’s Move characteristic.
While that SHAPER model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by that unit.
While that SHAPER model is leading a unit, add 1 to the Toughness characteristic of models in that unit.
While that SHAPER model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
BATTLESUIT model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
Once per battle, at the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:
■ Select one objective marker you do not control. Until the start of your next Command phase, each time a T’au Empire unit from your Crusade army makes a ranged attack that targets a unit within range of that objective marker, that T’au Empire unit is considered to be a Guided unit and that target unit is considered to be that T’au Empire unit’s Spotted unit.
■ Select one objective marker you control. Until the start of your next Command phase, each time an enemy unit makes an attack that targets a T’au Empire unit from your Crusade army that is within range of that objective marker, subtract 1 from the Wound roll.
At the start of your Shooting phase, select one enemy unit within 12" of the bearer that is not fully visible to the bearer due to intervening terrain or because it is within a terrain feature. Roll one D6, adding 2 to the result if the unit is on or within a RUINS terrain feature: on a 3-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.
Once per battle, when the bearers unit destroys an enemy unit, select one melee weapon equipped by the bearer (excluding Extra Attacks weapons). Until the end of the battle, add 1 to the Attacks, Strength, and Armour Penetration characteristics of that weapon.
ETHEREAL model only. While a friendly T'AU EMPIRE unit is within 6" of this model, add 1 to that unit’s Leadership characteristic.
This model has a 5+ invulnerable save.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 50 pts | |
Version 1.12 | 50 pts | |
Version 1.11 | 50 pts | |
Version 1.10 | 50 pts | |
Version 1.9 | 50 pts | |
Version 1.8 | 50 pts | |
Version 1.7 | 50 pts | |
Version 1.6 | 50 pts | |
Version 1.5 | 50 pts | |
Version 1.4 | 50 pts | |
Version 1.3 | 50 pts | |
Version 1.2 | 50 pts | |
Version 1.1 | 50 pts | |
Version 1.0 | 50 pts |