Techmarine

Models
M
T
SV
W
LD
OC
Techmarine
6"
4
2+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Forge bolter
24"
3
2+
5
-1
2
Grav-pistol
Anti-vehicle 2+
Pistol
12"
1
2+
4
-1
2
Melee Weapons
RNG
A
WS
S
AP
D
Omnissian power axe (Omnissiah power axe)
Melee
4
3+
6
-2
2
Servo-arm
Extra Attacks
Melee
1
3+
8
-2
3
Keywords
Character
Grenades
Tacticus
Imperium
Techmarine
Infantry
Costs
1 model
55 pts
Unit Composition

1 Techmarine

This model is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm.

Rules
Leader

This model can be attached to the following units:

ASSAULT INTERCESSOR SQUADDESOLATION SQUADDEVASTATOR SQUADINTERCESSOR SQUADTACTICAL SQUAD

Core Abilities
Leader
Faction Abilities
Oath of Moment
Unit Abilities
Techmarine

While this model is within 3" of one or more friendly ADEPTUS ASTARTES VEHICLE units, this model has the Lone Operative ability.

Vengeance of the Omnissiah

If a friendly ADEPTUS ASTARTES VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power axe has an Attacks characteristic of 7.

Blessing of the Omnissiah

In your Command phase, you can select one friendly ADEPTUS ASTARTES VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.

Game Version1 model
PointsChange
Version 2.2
55 pts
Version 2.1
55 pts
Version 2.0
55 pts
Version 1.14
55 pts
Version 1.13
55 pts
Version 1.12
55 pts
Version 1.11
55 pts
Version 1.10
55 pts
Version 1.9
55 pts
Version 1.8
55 pts
Version 1.7
55 pts
Version 1.6
55 pts
Version 1.5
55 pts
Version 1.4
55 pts
-15 pts
Version 1.3
70 pts
Version 1.2
70 pts
Version 1.1
70 pts
Version 1.0
70 pts