Eliminator Squad

Models
M
T
SV
W
LD
OC
Eliminator Sergeant
6"
4
3+
2
6+
1
Eliminator
6"
4
3+
2
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Las fusil
Heavy
36"
1
3+
9
-3
D6
Instigator bolt carbine
Precision
24"
1
3+
4
-2
2
Bolt sniper rifle
Heavy
Precision
36"
1
3+
5
-2
3
Bolt pistol
Pistol
12"
1
3+
4
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
3
3+
4
0
1
Keywords
Infantry
Grenades
Imperium
Eliminator Squad
Phobos
Costs
3 models
85 pts
Unit Composition

1 Eliminator Sergeant2 Eliminators

Every model is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.

Wargear Options

■ All Eliminators in this unit can each have their bolt sniper rifle replaced with 1 las fusil.

■ The Eliminator Sergeant’s bolt sniper rifle can be replaced with one of the following: ◦ 1 instigator bolt carbine ◦ 1 las fusil

Core Abilities
Infiltrators
Stealth
Faction Abilities
Oath of Moment
Unit Abilities
Reposition Under Covering Fire

In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.

Mark the Target

Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Game Version3 models
PointsChange
Version 2.3
85 pts
Version 2.2
85 pts
Version 2.1
85 pts
Version 2.0
85 pts
Version 1.14
85 pts
Version 1.13
85 pts
Version 1.12
85 pts
Version 1.11
85 pts
Version 1.10
85 pts
Version 1.9
85 pts
Version 1.8
85 pts
+10 pts
Version 1.7
75 pts
Version 1.6
75 pts
Version 1.5
75 pts
Version 1.4
75 pts
Version 1.3
75 pts
-20 pts
Version 1.2
95 pts
Version 1.1
95 pts
Version 1.0
95 pts