■ 1 Weirdboy
This model is equipped with: ’Eadbanger; weirdboy staff.
This model can be attached to the following unit:
■ BOYZ
While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove that WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
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Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 2.2 | 65 pts | |
Version 2.1 | 65 pts | |
Version 2.0 | 65 pts | |
Version 1.14 | 65 pts | |
Version 1.13 | 65 pts | |
Version 1.12 | 65 pts | |
Version 1.11 | 65 pts | ↑+10 pts |
Version 1.10 | 55 pts | |
Version 1.9 | 55 pts | |
Version 1.8 | 55 pts | |
Version 1.7 | 55 pts | |
Version 1.6 | 55 pts | |
Version 1.5 | 55 pts | |
Version 1.4 | 55 pts | |
Version 1.3 | 55 pts | |
Version 1.2 | 55 pts | |
Version 1.1 | 55 pts | |
Version 1.0 | 55 pts |