Tankbustas

Models
M
T
SV
W
LD
OC
Boss Nob
6"
5
5+
2
7+
1
Tankbusta w/ Rokkit launcha
6"
5
4+
2
7+
1
Tankbusta w/ Two rokkit launchas
6"
5
4+
2
7+
1
Tankbusta
6"
5
4+
2
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Rokkit launcha
Blast
24"
D3
5+
9
-2
3
Rokkit pistol
Pistol
12"
1
5+
9
-2
3
Melee Weapons
RNG
A
BS
S
AP
D
Choppa
Melee
4
3+
5
-1
1
Close combat weapon
Melee
3
3+
5
0
1
Smash hammer
Anti-Monster 4+
Anti-Vehicle 4+
Melee
2
3+
6
-2
3
Costs
6 models
120 pts
Faction
Waaagh!
Keywords
Infantry
Tankbustas
Faction: Orks
Grenades
Abilities
Tank Hunters

Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.

Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a LOOTAS unit, it can be attached to this unit instead.

Bomb Squigs

Twice per battle, after this unit ends a Normal move, you can select one enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place two Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.

Pulsa Rokkit

Once per battle, when the bearer’s unit is selected to shoot in your Shooting phase, the bearer can use its pulsa rokkit. If it does, until the end of the phase, improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in the bearer’s unit by 1.

Ride 'Em Down

Add 1 to Advance and Charge rolls made for this unit.

Recykler

At the end of the battle, if this model was part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS unit from your Crusade army (excluding VEHICLES) - that test is treated as having been passed instead.

Smog-belchas

This unit gains the SMOKE keyword and, once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

High-speed Dakka

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Ded Choppy

While the Waaagh! is active for your army, each time a model in this unit makes a melee attack, re-roll a Wound roll of 1.

Bionik Targeters

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Dakkaladz

Once per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, after it has shot, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Ded Keen

You can target this unit with the Heroic Intervention Stratagem for 0CP.

Opportunistic

Once per battle, at the start of your Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Objective Control characteristics of models in that unit.

Gnarly Scars

While an enemy unit is within Engagement Range of one or more units with this ability, worsen that unit's Leadership characteristic by 1.

Boss Mek

At the end of the battle, if this model part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS VEHICLE unit from your Crusade army - that test is treated as having been passed instead.

Mekanikal Mekaniak

This model has a 5+ invulnerable save.

Bad Reputation

This model has a 5+ invulnerable save.

Fungus-fuel Injecta

■ Add 2" to the Move characteristic of models in this unit.

■ Once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

Fortress on Wheels

Add 1 to the Toughness characteristic of this model, and this model has a 5+ invulnerable save.

Shootier Gunz

Each time this unit is selected to shoot, you can roll one D6; on a 1, until the end of the phase, ranged weapons equipped by models in this unit have the [HAZARDOUS] ability; on a 2-5, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1; on a 6, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1 and those weapons have the [IGNORES COVER] ability.

Shokka Hull

In the Fight phase, each time an enemy unit is selected to fight, if this unit was selected as the target of one or more of the attack unit's attacks, after those attacks have been resolved, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.

Stompamatic Pistons

■ Add 2" to this model's Move characteristic.

■ Add 1 to Advance and Charge rolls made for this model.

Game Version6 models
PointsChange
Version 2.0
120 pts