Squighog Boyz

Models
M
T
SV
W
LD
OC
Squighog Boy
10"
7
4+
3
7+
2
Nob on Smasha Squig
10"
7
4+
4
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Saddlegit weapons
Assault
9"
1
4+
3
0
1
Stikka (Ranged)
Assault
Anti-monster 4+
Anti-vehicle 4+
12"
1
5+
5
-1
2
Stikka (Melee)
Anti-monster 4+
Anti-vehicle 4+
Lance
Melee
3
3+
5
-1
2
Slugga
Pistol
12"
1
5+
4
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Squig jaws
Extra Attacks
Melee
3
4+
6
-1
2
Big choppa
Anti-monster 4+
Anti-vehicle 4+
Melee
4
3+
6
-1
2
Keywords
Beast Snagga
Grenades
Mounted
Squighog Boyz
Costs
4 models
160 pts
8 models
320 pts
Unit Composition

1 Nob on Smasha Squig and 3 Squighog Boyz OR ■ 2 Nobz on Smasha Squigs and 6 Squighog Boyz

Every Nob on Smasha Squig is equipped with: slugga; big choppa; squig jaws. Every Squighog Boy is equipped with: saddlegit weapons; stikka; squig jaws.

Core Abilities
Feel No Pain 5+
Faction Abilities
Waaagh!
Unit Abilities
Wild Ride

You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.

Wargear
Bomb Squig

Once per battle for each bomb squig this unit has, after this unit ends a Normal move, you can select one enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.

Game Version4 models8 models
PointsChangePointsChange
Version 2.2
160 pts
320 pts
Version 2.1
160 pts
320 pts
Version 2.0
160 pts
320 pts
Version 1.14
160 pts
320 pts
Version 1.13
160 pts
320 pts
Version 1.12
160 pts
320 pts
Version 1.11
160 pts
320 pts
Version 1.10
160 pts
320 pts
Version 1.9
160 pts
320 pts
Version 1.8
160 pts
320 pts