In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with squig-launchas and roll one D6; on a 4+, until the end of your opponent's next turn, that enemy unit is hindered. While a unit is hindered, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Once per battle, at the start of any phase, select one enemy unit within 3" of this model and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds.
Designer’s Note: Place a Squig Mine token next to the model, removing it once this ability has been used.
Add 1 to Advance and Charge rolls made for this unit.
At the end of the battle, if this model was part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS unit from your Crusade army (excluding VEHICLES) - that test is treated as having been passed instead.
This unit gains the SMOKE keyword and, once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.
Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
While the Waaagh! is active for your army, each time a model in this unit makes a melee attack, re-roll a Wound roll of 1.
Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
Once per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, after it has shot, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
You can target this unit with the Heroic Intervention Stratagem for 0CP.
Once per battle, at the start of your Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Objective Control characteristics of models in that unit.
While an enemy unit is within Engagement Range of one or more units with this ability, worsen that unit's Leadership characteristic by 1.
At the end of the battle, if this model part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS VEHICLE unit from your Crusade army - that test is treated as having been passed instead.
This model has a 5+ invulnerable save.
This model has a 5+ invulnerable save.
■ Add 2" to the Move characteristic of models in this unit.
■ Once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.
Add 1 to the Toughness characteristic of this model, and this model has a 5+ invulnerable save.
Each time this unit is selected to shoot, you can roll one D6; on a 1, until the end of the phase, ranged weapons equipped by models in this unit have the [HAZARDOUS] ability; on a 2-5, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1; on a 6, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1 and those weapons have the [IGNORES COVER] ability.
In the Fight phase, each time an enemy unit is selected to fight, if this unit was selected as the target of one or more of the attack unit's attacks, after those attacks have been resolved, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.
■ Add 2" to this model's Move characteristic.
■ Add 1 to Advance and Charge rolls made for this model.
This model has a 6+ invulnerable save.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 100 pts | |
Version 1.12 | 100 pts | |
Version 1.11 | 100 pts | |
Version 1.10 | 100 pts | |
Version 1.9 | 100 pts | |
Version 1.8 | 100 pts | |
Version 1.7 | 100 pts | |
Version 1.6 | 100 pts | ↓-10 pts |
Version 1.5 | 110 pts | |
Version 1.4 | 110 pts | |
Version 1.3 | 110 pts | |
Version 1.2 | 110 pts | |
Version 1.1 | 110 pts | |
Version 1.0 | 110 pts |