Kill Rig

Models
M
T
SV
W
LD
OC
Kill Rig
10"
10
3+
16
7+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Stikka kannon
Anti-Monster 2+
Anti-Vehicle 2+
Snagged
12"
1
5+
12
-2
3
Wurrtower
Hazardous
Psychic
Torrent
24"
D3
N/A
12
-3
D6
’Eavy lobba
Blast
Indirect Fire
48"
D6
5+
6
0
2
Melee Weapons
RNG
A
BS
S
AP
D
Butcha boyz
Anti-Monster 4+
Anti-Vehicle 4+
Extra Attacks
Melee
4
3+
5
-1
1
Savage horns and hooves
Extra Attacks
Lance
Melee
4
4+
8
-1
3
Saw blades
Melee
6
3+
10
-1
2
Costs
1 model
170 pts
Core
Deadly Demise D6
Feel No Pain 6+
Faction
Waaagh!
Keywords
Vehicle
Transport
Psyker
Beast Snagga
Kill Rig
Faction: Orks
Abilities
Spirit of Gork (Psychic)

At the start of the Fight phase, you can select one friendly ORKS unit within 12" of this model and roll one D6: on a 1, this model suffers D3 mortal wounds; on a 2-5, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit; on a 6, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit and those weapons have the [LETHAL HITS] ability.

Damaged: 1-5 Wounds Remaining

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 1.12
170 pts
Version 1.11
170 pts
Version 1.10
170 pts
Version 1.9
170 pts
Version 1.8
170 pts
Version 1.7
170 pts
Version 1.6
170 pts
-30 pts
Version 1.5
200 pts
Version 1.4
200 pts
Version 1.3
200 pts
-20 pts
Version 1.2
220 pts
Version 1.1
220 pts
Version 1.0
220 pts