Gorkanaut

Models
M
T
SV
W
LD
OC
Gorkanaut
8"
12
3+
20
7+
8
Ranged Weapons
RNG
A
BS
S
AP
D
Deffstorm mega-shoota
Rapid Fire 10
36"
20
5+
6
-1
1
Rokkit launcha
Blast
24"
D3
5+
9
-2
3
Skorcha
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Twin big shoota
Rapid Fire 2
Twin-linked
36"
3
5+
5
0
1
Melee Weapons
RNG
A
BS
S
AP
D
➤ Klaw of Gork - strike
Melee
5
3+
18
-3
6
➤ Klaw of Gork - sweep
Melee
15
3+
8
-1
2
Costs
1 model
265 pts
Core
Deadly Demise D6
Faction
Waaagh!
Keywords
Vehicle
Titanic
Towering
Walker
Transport
Gorkanaut
Faction: Orks
Abilities
Clankin’ Forward

Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTER and VEHICLE models) and terrain features that are 4" or less in height as if they were not there.

Big an’ Stompy

Each time this model makes a melee attack, if you have called a Waaagh! this battle round, add 1 to the Hit roll.

Ride 'Em Down

Add 1 to Advance and Charge rolls made for this unit.

Recykler

At the end of the battle, if this model was part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS unit from your Crusade army (excluding VEHICLES) - that test is treated as having been passed instead.

Smog-belchas

This unit gains the SMOKE keyword and, once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

High-speed Dakka

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Ded Choppy

While the Waaagh! is active for your army, each time a model in this unit makes a melee attack, re-roll a Wound roll of 1.

Bionik Targeters

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Dakkaladz

Once per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, after it has shot, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Ded Keen

You can target this unit with the Heroic Intervention Stratagem for 0CP.

Opportunistic

Once per battle, at the start of your Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Objective Control characteristics of models in that unit.

Gnarly Scars

While an enemy unit is within Engagement Range of one or more units with this ability, worsen that unit's Leadership characteristic by 1.

Boss Mek

At the end of the battle, if this model part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS VEHICLE unit from your Crusade army - that test is treated as having been passed instead.

Mekanikal Mekaniak

This model has a 5+ invulnerable save.

Bad Reputation

This model has a 5+ invulnerable save.

Fungus-fuel Injecta

■ Add 2" to the Move characteristic of models in this unit.

■ Once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

Fortress on Wheels

Add 1 to the Toughness characteristic of this model, and this model has a 5+ invulnerable save.

Shootier Gunz

Each time this unit is selected to shoot, you can roll one D6; on a 1, until the end of the phase, ranged weapons equipped by models in this unit have the [HAZARDOUS] ability; on a 2-5, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1; on a 6, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1 and those weapons have the [IGNORES COVER] ability.

Shokka Hull

In the Fight phase, each time an enemy unit is selected to fight, if this unit was selected as the target of one or more of the attack unit's attacks, after those attacks have been resolved, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.

Stompamatic Pistons

■ Add 2" to this model's Move characteristic.

■ Add 1 to Advance and Charge rolls made for this model.

Invulnerable Save (6+)

This model has a 6+ invulnerable save.

Damaged: 1-7 Wounds Remaining

While this model has 1-7 wounds remaining, subtract 4 from this model’s Objective Control characteristic, and each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 1.13
265 pts
-15 pts
Version 1.12
280 pts
Version 1.11
280 pts
Version 1.10
280 pts
Version 1.9
280 pts
Version 1.8
280 pts
Version 1.7
280 pts
Version 1.6
280 pts
Version 1.5
280 pts
Version 1.4
280 pts
Version 1.3
280 pts
-15 pts
Version 1.2
295 pts
Version 1.1
295 pts
Version 1.0
295 pts