While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Each time this model’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
This model can be attached to the following unit:
- WARBIKERS
Add 1 to Advance and Charge rolls made for this unit.
At the end of the battle, if this model was part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS unit from your Crusade army (excluding VEHICLES) - that test is treated as having been passed instead.
This unit gains the SMOKE keyword and, once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.
Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
While the Waaagh! is active for your army, each time a model in this unit makes a melee attack, re-roll a Wound roll of 1.
Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
Once per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, after it has shot, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
You can target this unit with the Heroic Intervention Stratagem for 0CP.
Once per battle, at the start of your Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Objective Control characteristics of models in that unit.
While an enemy unit is within Engagement Range of one or more units with this ability, worsen that unit's Leadership characteristic by 1.
At the end of the battle, if this model part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS VEHICLE unit from your Crusade army - that test is treated as having been passed instead.
This model has a 5+ invulnerable save.
This model has a 5+ invulnerable save.
■ Add 2" to the Move characteristic of models in this unit.
■ Once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.
Add 1 to the Toughness characteristic of this model, and this model has a 5+ invulnerable save.
Each time this unit is selected to shoot, you can roll one D6; on a 1, until the end of the phase, ranged weapons equipped by models in this unit have the [HAZARDOUS] ability; on a 2-5, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1; on a 6, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1 and those weapons have the [IGNORES COVER] ability.
In the Fight phase, each time an enemy unit is selected to fight, if this unit was selected as the target of one or more of the attack unit's attacks, after those attacks have been resolved, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.
■ Add 2" to this model's Move characteristic.
■ Add 1 to Advance and Charge rolls made for this model.
■ Add 1 to the Ballistic Skill and Strength characteristics of the bearer's ranged weapons.
■ Add 6" to the Range characteristic of the bearer's ranged weapons.
Each time the bearer's unit is selected to shoot, if that unit is not within Engagement Range of one or more enemy units, the bearer can use this Crusade Relic. If it does, roll one D6:
■ On a 1, the bearer's unit cannot make ranged attacks this phase.
■ On a 2-3, until the end of the phase, the bearer's ranged weapons have the [HAZARDOUS] ability.
■ On a 4+, until the end of the phase, the bearer's ranged weapons have the [SUSTAINED HITS 1] ability, and ranged attacks made by the bearer score a Critical Hit on a successful unmodified Hit roll of 5+.
Each time the bearer makes a Psychic Attack, add 1 to the Hit roll and if that attack destroys one or more enemy models, the bearer regains up to 2 lost wounds.
Select one melee weapon equipped by the bearer (excluding Extra Attacks weapons). Add 1 to the Strength and Armour Penetration characteristics of that weapon. In addition, each time you call a Waaagh!, if the bearer is on the battlefield, melee weapons equipped by friendly ORKS models have the [LETHAL HITS] ability.
Improve the Leadership characteristic of the bearer by 1. Once the bearer has participated in at least three battles during which its unit destroyed one or more ADEPTUS ASTARTES units, the bearer gains the 'Elmet Rack ability.
Each time this model's unit takes a Battle-shock or Leadership test, you can ignore any or all modifiers to that test.
■ Add 1 to the bearer's Wounds characteristic.
■ Each time an attack is allocated to the bearer, worsen the Armour Penetration of that attack by 1.
This model has a 5+ invulnerable save.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 80 pts | |
Version 1.12 | 80 pts | |
Version 1.11 | 80 pts | |
Version 1.10 | 80 pts | |
Version 1.9 | 80 pts | |
Version 1.8 | 80 pts | |
Version 1.7 | 80 pts | |
Version 1.6 | 80 pts | |
Version 1.5 | 80 pts | |
Version 1.4 | 80 pts | |
Version 1.3 | 80 pts | ↓-10 pts |
Version 1.2 | 90 pts | |
Version 1.1 | 90 pts | |
Version 1.0 | 90 pts |