Beastboss

Models
M
T
SV
W
LD
OC
Beastboss
6"
5
4+
6
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Shoota
Rapid Fire 1
18"
2
4+
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Beast Snagga klaw
Anti-Monster 4+
Anti-Vehicle 4+
Melee
4
3+
10
-2
2
Beastchoppa
Anti-Monster 4+
Anti-Vehicle 4+
Melee
6
2+
6
-1
2
Costs
1 model
80 pts
Core
Feel No Pain 6+
Keywords
Character
Infantry
Beast Snagga
Beastboss
Warboss
Faction: Orks
Abilities
Beastboss

While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Leader

This model can be attached to the following unit:

- BEAST SNAGGA BOYZ

Beastly Rage

Each time this model makes a Charge move, until the end of the turn, melee weapons it is equipped with have the [DEVASTATING WOUNDS] ability.

Ride 'Em Down

Add 1 to Advance and Charge rolls made for this unit.

Recykler

At the end of the battle, if this model was part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS unit from your Crusade army (excluding VEHICLES) - that test is treated as having been passed instead.

Smog-belchas

This unit gains the SMOKE keyword and, once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

High-speed Dakka

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Ded Choppy

While the Waaagh! is active for your army, each time a model in this unit makes a melee attack, re-roll a Wound roll of 1.

Bionik Targeters

Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.

Dakkaladz

Once per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, after it has shot, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Ded Keen

You can target this unit with the Heroic Intervention Stratagem for 0CP.

Opportunistic

Once per battle, at the start of your Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Objective Control characteristics of models in that unit.

Gnarly Scars

While an enemy unit is within Engagement Range of one or more units with this ability, worsen that unit's Leadership characteristic by 1.

Boss Mek

At the end of the battle, if this model part of your Crusade army and is not destroyed, you can ignore one failed Out of Action test taken for an ORKS VEHICLE unit from your Crusade army - that test is treated as having been passed instead.

Mekanikal Mekaniak

This model has a 5+ invulnerable save.

Bad Reputation

This model has a 5+ invulnerable save.

Fungus-fuel Injecta

■ Add 2" to the Move characteristic of models in this unit.

■ Once per battle, you can target this unit with the Smokescreen Stratagem for 0CP.

Fortress on Wheels

Add 1 to the Toughness characteristic of this model, and this model has a 5+ invulnerable save.

Shootier Gunz

Each time this unit is selected to shoot, you can roll one D6; on a 1, until the end of the phase, ranged weapons equipped by models in this unit have the [HAZARDOUS] ability; on a 2-5, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1; on a 6, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1 and those weapons have the [IGNORES COVER] ability.

Shokka Hull

In the Fight phase, each time an enemy unit is selected to fight, if this unit was selected as the target of one or more of the attack unit's attacks, after those attacks have been resolved, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.

Stompamatic Pistons

■ Add 2" to this model's Move characteristic.

■ Add 1 to Advance and Charge rolls made for this model.

Glowy Gizmo Upgrade

■ Add 1 to the Ballistic Skill and Strength characteristics of the bearer's ranged weapons.

■ Add 6" to the Range characteristic of the bearer's ranged weapons.

Each time the bearer's unit is selected to shoot, if that unit is not within Engagement Range of one or more enemy units, the bearer can use this Crusade Relic. If it does, roll one D6:

■ On a 1, the bearer's unit cannot make ranged attacks this phase.

■ On a 2-3, until the end of the phase, the bearer's ranged weapons have the [HAZARDOUS] ability.

■ On a 4+, until the end of the phase, the bearer's ranged weapons have the [SUSTAINED HITS 1] ability, and ranged attacks made by the bearer score a Critical Hit on a successful unmodified Hit roll of 5+.

Wazgit's Kopper Skullkap

Each time the bearer makes a Psychic Attack, add 1 to the Hit roll and if that attack destroys one or more enemy models, the bearer regains up to 2 lost wounds.

Choppa of Da Great Waaagh!

Select one melee weapon equipped by the bearer (excluding Extra Attacks weapons). Add 1 to the Strength and Armour Penetration characteristics of that weapon. In addition, each time you call a Waaagh!, if the bearer is on the battlefield, melee weapons equipped by friendly ORKS models have the [LETHAL HITS] ability.

Bosspole

Improve the Leadership characteristic of the bearer by 1. Once the bearer has participated in at least three battles during which its unit destroyed one or more ADEPTUS ASTARTES units, the bearer gains the 'Elmet Rack ability.

'Elmet Rack

Each time this model's unit takes a Battle-shock or Leadership test, you can ignore any or all modifiers to that test.

Ded 'Ard Armour

■ Add 1 to the bearer's Wounds characteristic.

■ Each time an attack is allocated to the bearer, worsen the Armour Penetration of that attack by 1.

Da Shootiest Blasta

Select one ranged weapon equipped by the bearer. That weapon gains the [MELTA 3] ability.

Rezmekka's Redder Paint

Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.

Da Irongob

At the start of the Fight phase, you can select one enemy INFANTRY unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.

Frazzle Field Generator

Select one melee weapon equipped by the bearer. That weapon gains the [DEVASTATING WOUNDS] ability.

Da Krushin' Armour

■ The bearer has a 4+ invulnerable save.

■ Add 1 to the bearer's Wounds characteristic.

■ Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

Invulnerable Save (5+)

This model has a 5+ invulnerable save.

Game Version1 model
PointsChange
Version 1.13
80 pts
Version 1.12
80 pts
Version 1.11
80 pts
Version 1.10
80 pts
Version 1.9
80 pts
Version 1.8
80 pts
-20 pts
Version 1.7
100 pts
Version 1.6
100 pts
Version 1.5
100 pts
Version 1.4
100 pts
Version 1.3
100 pts
+20 pts
Version 1.2
80 pts
Version 1.1
80 pts
Version 1.0
80 pts