Hearthkyn Warriors

Models
M
T
SV
W
LD
OC
Theyn
5"
5
4+
1
7+
2
Hearthkyn Warrior
5"
5
4+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autoch-pattern bolt pistol
Pistol
12"
1
4+
4
0
1
Autoch-pattern bolter
24"
2
4+
4
0
1
EtaCarn plasma beamer
Sustained Hits D3
18"
1
4+
8
-3
2
L7 missile launcher (blast)
Blast
24"
D6
4+
4
0
1
L7 missile launcher (focused)
24"
1
4+
9
-2
D6
Magna-rail rifle
Devastating Wounds
Heavy
18"
1
5+
12
-3
D3+3
HYLas rotary cannon
Heavy
Sustained Hits 1
24"
6
5+
6
-1
1
HYLas auto rifle
Assault
Rapid Fire 3
24"
3
4+
6
-1
1
EtaCarn plasma pistol
Pistol
6"
1
4+
8
-3
2
Ion pistol
Pistol
12"
1
4+
5
-2
1
Ion blaster
18"
1
4+
5
-2
1
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
4
0
1
Kin melee weapon
Melee
2
4+
5
-2
2
Keywords
Hearthkyn Warriors
Battleline
Infantry
Grenades
Costs
10 models
100 pts
Unit Composition

1 Theyn9 Hearthkyn Warriors

Every model is equipped with: Autoch-pattern bolt pistol; Autoch-pattern bolter; close combat weapon.

The Theyn is additionally equipped with: weavefield crest.

Wargear Options

■ The Theyn’s Autoch-pattern bolt pistol can be replaced with one of the following: ◦ 1 ion pistol ◦ 1 EtaCarn plasma pistol

■ All models in this unit can each have their Autoch-pattern bolter replaced with 1 ion blaster.

■ Up to 2 Hearthkyn Warriors can each have their Autoch-pattern bolter or ion blaster replaced with one of the following: ◦ 1 HYLas auto rifle* ◦ 1 HYLas rotary cannon* ◦ 1 L7 missile launcher* ◦ 1 EtaCarn plasma beamer* ◦ 1 magna-rail rifle* ◦ 1 Kin melee weapon

  • You can only select each of these options once per unit.

■ The Theyn’s Autoch-pattern bolter or ion blaster can be replaced with 1 Kin melee weapon.

■ Up to 3 different Hearthkyn Warriors equipped with either an Autoch-pattern bolter or an ion blaster can each be equipped with one of the following (to a maximum of 1 of each per unit): ◦ 1 medipack** ◦ 1 comms array** ◦ 1 pan spectral scanner**

** This model’s Autoch-pattern bolter or ion blaster cannot be replaced.

Faction Abilities
Eye of the Ancestors
Unit Abilities
Luck Has. Need Keeps. Toil Earns

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Wargear
Comms Array

Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.

Game Version10 models
PointsChange
Version 2.3
100 pts
Version 2.2
100 pts
Version 2.1
100 pts
Version 2.0
100 pts
Version 1.14
100 pts
Version 1.13
100 pts
Version 1.12
100 pts
Version 1.11
100 pts
Version 1.10
100 pts
Version 1.9
100 pts
Version 1.8
100 pts
-10 pts
Version 1.7
110 pts
Version 1.6
110 pts
Version 1.5
110 pts
Version 1.4
110 pts
Version 1.3
110 pts
-25 pts
Version 1.2
135 pts
Version 1.1
135 pts
Version 1.0
135 pts