Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) that was hit by one or more of this unit’s mole grenade launchers this phase and roll one D6. On a 4+, until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Designer’s Note: While a unit is shaken, place a Mole Grenade token next to that unit as a reminder.
Game Version | 5 models | 10 models | ||
---|---|---|---|---|
Points | Change | Points | Change | |
Version 1.13 | 100 pts | 200 pts | ||
Version 1.12 | 100 pts | 200 pts | ||
Version 1.11 | 100 pts | 200 pts | ||
Version 1.10 | 100 pts | 200 pts | ||
Version 1.9 | 100 pts | 200 pts | ||
Version 1.8 | 100 pts | 200 pts | ||
Version 1.7 | 100 pts | 200 pts | ||
Version 1.6 | 100 pts | 200 pts | ||
Version 1.5 | 100 pts | 200 pts | ||
Version 1.4 | 100 pts | 200 pts | ||
Version 1.3 | 100 pts | ↓-35 pts | 200 pts | ↓-70 pts |
Version 1.2 | 135 pts | 270 pts | ||
Version 1.1 | 135 pts | 270 pts | ||
Version 1.0 | 135 pts | 270 pts |