Knight Crusader

Models
M
T
SV
W
LD
OC
Knight Crusader
10"
12
3+
22
6+
10
Ranged Weapons
RNG
A
BS
S
AP
D
Avenger gatling cannon
36"
18
3+
6
-2
2
Heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Icarus autocannons
Anti-Fly 2+
Twin-Linked
48"
3
3+
7
1
2
Ironstorm missile pod
Blast
Indirect Fire
48"
D6+1
3+
5
0
1
Meltagun
Melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber
Rapid Fire 3
36"
3
3+
4
-1
1
Rapid-fire battle cannon
Blast
Rapid Fire D6+3
72"
D6+3
3+
10
-1
3
Stormspear rocket pod
48"
3
3+
8
-2
D6
Thermal cannon
Blast
Melta 6
24"
2D3
3+
12
-4
D6
Melee Weapons
RNG
A
BS
S
AP
D
Titanic feet
Melee
4
3+
8
-1
2
Costs
1 model
445 pts
Core
Deadly Demise D6
Super-Heavy Walker
Faction
Bondsman Abilities
Keywords
Vehicle
Walker
Titanic
Towering
Character
Imperium
Faction: Imperial Knights
Knight Crusader
Questoris
Abilities
Punishing Salvoes

In your Movement phase, if this model Remains Stationary, until the start of your next Movement phase, this model’s ranged weapons have the [SUSTAINED HITS 1] ability.

Crusader's Duty (Bondsman)

While a model is affected by this ability, each time that model makes a ranged attack, add 1 to the Hit roll.

Invulnerable Save (5+*)

This model has a 5+ invulnerable save against ranged attacks.

Damaged: 1-7 Wounds Remaining

While this model has 1-7 wounds remaining, subtract 5 from this models Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 1.13
445 pts
Version 1.12
445 pts
Version 1.11
445 pts
Version 1.10
445 pts
Version 1.9
445 pts
Version 1.8
445 pts
Version 1.7
445 pts
Version 1.6
445 pts
-30 pts
Version 1.5
475 pts
Version 1.4
475 pts
Version 1.3
475 pts
Version 1.2
475 pts
+60 pts
Version 1.1
415 pts
Version 1.0
415 pts