Strike Squad

Models
M
T
SV
W
LD
OC
Justicar
6"
4
2+
2
6+
2
Grey Knight
6"
4
2+
2
6+
2
Grey Knight with Heavy Weapon
6"
4
2+
2
6+
2
Strike Squad
6"
4
2+
2
6+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Incinerator
Ignores Cover
Torrent
12"
D6
N/A
6
-1
1
Psilencer
Psychic
Sustained Hits 1
24"
6
3+
5
0
1
Psycannon
Psychic
24"
3
3+
8
-1
2
Storm Bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Close combat weapon
Melee
3
3+
4
0
1
Nemesis Force Weapon
Psychic
Melee
3
3+
6
-2
2
Costs
5 models
120 pts
10 models
240 pts
Core
Deep Strike
Keywords
Strike Squad
Faction: Grey Knights
Psyker
Imperium
Grenades
Battleline
Infantry
Abilities
Sanctifying Ritual (Psychic)

If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under you control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
120 pts
240 pts
Version 1.12
120 pts
240 pts
Version 1.11
120 pts
240 pts
Version 1.10
120 pts
240 pts
Version 1.9
120 pts
240 pts
Version 1.8
120 pts
-5 pts
240 pts
-10 pts
Version 1.7
125 pts
250 pts
Version 1.6
125 pts
250 pts
Version 1.5
125 pts
250 pts
Version 1.4
125 pts
250 pts
Version 1.3
125 pts
-10 pts
250 pts
-20 pts
Version 1.2
135 pts
270 pts
Version 1.1
135 pts
270 pts
Version 1.0
135 pts
270 pts