Interceptor Squad

Models
M
T
SV
W
LD
OC
Justicar
12"
4
2+
2
6+
1
Interceptor
12"
4
2+
2
6+
1
Interceptor w/ incinerator
12"
4
2+
2
6+
1
Interceptor w/ psilencer
12"
4
2+
2
6+
1
Interceptor w/ psycannon
12"
4
2+
2
6+
1
Interceptor Squad
12"
4
2+
2
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Incinerator
Ignores Cover
Torrent
12"
D6
N/A
6
-1
1
Psilencer
Psychic
Sustained Hits 1
24"
6
3+
5
0
1
Psycannon
Psychic
24"
3
3+
8
-1
2
Storm Bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Close combat weapon
Melee
3
3+
4
0
1
Nemesis Force Weapon
Psychic
Melee
3
3+
6
-2
2
Costs
5 models
130 pts
10 models
260 pts
Core
Deep Strike
Keywords
Infantry
Grenades
Imperium
Fly
Psyker
Faction: Grey Knights
Interceptor Squad
Abilities
Personal Teleporters

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
130 pts
260 pts
Version 1.12
130 pts
260 pts
Version 1.11
130 pts
260 pts
Version 1.10
130 pts
260 pts
Version 1.9
130 pts
260 pts
Version 1.8
130 pts
-5 pts
260 pts
-10 pts
Version 1.7
135 pts
270 pts
Version 1.6
135 pts
270 pts
Version 1.5
135 pts
270 pts
Version 1.4
135 pts
270 pts
Version 1.3
135 pts
-25 pts
270 pts
-50 pts
Version 1.2
160 pts
320 pts
Version 1.1
160 pts
320 pts
Version 1.0
160 pts
320 pts