Brotherhood Techmarine

Models
M
T
SV
W
LD
OC
Brotherhood Techmarine
5"
4
2+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Boltgun
24"
2
3+
4
0
1
Bolt pistol
Pistol
12"
1
3+
4
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Omnissian power axe (Omnissiah power axe)
Melee
4
3+
6
-2
2
Plasma cutter (standard)
Extra Attacks
Melee
2
3+
7
-2
1
Plasma cutter (supercharge)
Extra Attacks
Hazardous
Melee
2
3+
8
-3
2
Servo-arms
Extra Attacks
Melee
2
3+
8
-2
3
Keywords
Brotherhood Techmarine
Imperium
Character
Psyker
Infantry
Costs
1 model
70 pts
Unit Composition

1 Brotherhood Techmarine

This model is equipped with: boltgun; flamer; plasma cutter; Omnissian power axe; servo-arms.

Rules
Leader

This model can be attached to the following units:

SERVITORSSTRIKE SQUAD

Core Abilities
Deep Strike
Leader
Faction Abilities
Teleport Assault
Unit Abilities
Awaken the Machine Spirit

In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 6" of this model. Until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll.

Techmarine

While this model is within 3" of one or more friendly GREY KNIGHTS VEHICLE units, unless it is leading a unit, this model has the Lone Operative ability.

Omnissiah’s Blessing

In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.

Game Version1 model
PointsChange
Version 2.2
70 pts
Version 2.1
70 pts
Version 2.0
70 pts
Version 1.14
70 pts
Version 1.13
70 pts
Version 1.12
70 pts
Version 1.11
70 pts
Version 1.10
70 pts
Version 1.9
70 pts
Version 1.8
70 pts
+10 pts
Version 1.7
60 pts
Version 1.6
60 pts
Version 1.5
60 pts
Version 1.4
60 pts
Version 1.3
60 pts
-25 pts
Version 1.2
85 pts
Version 1.1
85 pts
Version 1.0
85 pts