Brotherhood Techmarine

Models
M
T
SV
W
LD
OC
Brotherhood Techmarine
5"
4
2+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
3+
4
0
1
Boltgun
24"
2
3+
4
0
1
Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Omnissian Power Axe
Melee
4
3+
6
-2
2
Servo-arms
Extra Attacks
Melee
2
3+
8
-2
3
➤ Plasma Cutter - standard
Extra Attacks
Melee
2
3+
7
-2
1
➤ Plasma Cutter - supercharge
Extra Attacks
Hazardous
Melee
2
3+
8
-3
2
Costs
1 model
70 pts
Core
Deep Strike
Keywords
Character
Infantry
Psyker
Imperium
Faction: Grey Knights
Brotherhood Techmarine
Abilities
Leader

This model can be attached to the following units:

■ Servitors

■ Strike Squad

Awaken the Machine Spirit

In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 6" of this model. Until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll.

Omnissiah’s Blessing

In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That Vehicle model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.

Techmarine

While this model is within 3" of one or more friendly Grey Knights Vehicle units, unless it is leading a unit, this model has the Lone Operative ability

Game Version1 model
PointsChange
Version 1.13
70 pts
Version 1.12
70 pts
Version 1.11
70 pts
Version 1.10
70 pts
Version 1.9
70 pts
Version 1.8
70 pts
+10 pts
Version 1.7
60 pts
Version 1.6
60 pts
Version 1.5
60 pts
Version 1.4
60 pts
Version 1.3
60 pts
-25 pts
Version 1.2
85 pts
Version 1.1
85 pts
Version 1.0
85 pts