Models
M
T
SV
W
LD
OC
Magus
6"
3
5+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
3+
3
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Magus Stave
Psychic
Melee
3
3+
5
-1
D3
Costs
1 model
50 pts
Core
Deep Strike
Keywords
Magus
Faction: Genestealer Cults
Infantry
Character
Abilities
Psychic Familiar

Once per battle, at the start of any of your opponent’s Shooting phases, this model can use its psychic familiar. If it does, until the end of the phase, add 6" to the range of its Mind Control ability.

Mind Control (Psychic)

At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If used, select one enemy unit within 18" of and visible to that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound Roll.

Spiritual Leader

Once per battle, at the start of any phase, you can select one friendly GENESTELERS CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.

Leader

This model can be attached to the following units:

- ACOLYTE HYBRIDS

- HYBRID METAMORPHS

- NEOPHYTE HYBRIDS

Game Version1 model
PointsChange
Version 1.13
50 pts
Version 1.12
50 pts
Version 1.11
50 pts
Version 1.10
50 pts
Version 1.9
50 pts
Version 1.8
50 pts
Version 1.7
50 pts
Version 1.6
50 pts
Version 1.5
50 pts
Version 1.4
50 pts
Version 1.3
50 pts
Version 1.2
50 pts
Version 1.1
50 pts
Version 1.0
50 pts