Models
M
T
SV
W
LD
OC
Magus
6"
3
5+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
3+
3
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Force stave
Psychic
Melee
3
3+
5
-1
D3
Keywords
Great Devourer
Magus
Infantry
Psyker
Character
Costs
1 model
50 pts
Unit Composition

1 Magus

This model is equipped with: autopistol; force stave.

Rules
Leader

This model can be attached to the following units:

ACOLYTE HYBRIDSHYBRID METAMORPHSNEOPHYTE HYBRIDS

Core Abilities
Deep Strike
Leader
Unit Abilities
Psychic Familiar

Once per battle, at the start of your opponent’s Shooting phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6" to the range of its Mind Control ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.

Spiritual Leader

Once per battle, at the start of any phase, you can select one friendly GENESTEALER CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle shocked.

Mind Control

At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If used, select one enemy unit within 18" of that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

Game Version1 model
PointsChange
Version 2.2
50 pts
Version 2.1
50 pts
Version 2.0
50 pts
Version 1.14
50 pts
Version 1.13
50 pts
Version 1.12
50 pts
Version 1.11
50 pts
Version 1.10
50 pts
Version 1.9
50 pts
Version 1.8
50 pts
Version 1.7
50 pts
Version 1.6
50 pts
Version 1.5
50 pts
Version 1.4
50 pts
Version 1.3
50 pts
Version 1.2
50 pts
Version 1.1
50 pts
Version 1.0
50 pts