Jackal Alphus

Models
M
T
SV
W
LD
OC
Jackal Alphus
12"
4
5+
4
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Cult sniper rifle
Heavy
Precision
36"
1
3+
5
-2
3
Autopistol
Pistol
12"
1
3+
3
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
3
3+
3
0
1
Keywords
Jackal Alphus
Mounted
Great Devourer
Grenades
Character
Costs
1 model
55 pts
Unit Composition

1 Jackal Alphus

This model is equipped with: autopistol; cult sniper rifle; close combat weapon.

Rules
Leader

This model can be attached to the following unit:

ATALAN JACKALS

Core Abilities
Leader
Scouts 9"
Stealth
Unit Abilities
Priority Target

In your Shooting phase, after this model’s unit has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1.

Master Outrider

In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.

Game Version1 model
PointsChange
Version 2.2
55 pts
Version 2.1
55 pts
Version 2.0
55 pts
Version 1.14
55 pts
Version 1.13
55 pts
-5 pts
Version 1.12
60 pts
Version 1.11
60 pts
Version 1.10
60 pts
Version 1.9
60 pts
Version 1.8
60 pts
Version 1.7
60 pts
Version 1.6
60 pts
Version 1.5
60 pts
Version 1.4
60 pts
Version 1.3
60 pts
Version 1.2
60 pts
Version 1.1
60 pts
Version 1.0
60 pts