Models
M
T
SV
W
LD
OC
Biophagus
6"
3
5+
3
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
3+
3
0
1
Chemical Vials
Anti-Infantry 2+
6"
1
3+
1
-1
2
Melee Weapons
RNG
A
BS
S
AP
D
Injector Goad
Anti-infantry 2+
Melee
1
3+
2
0
D3
Costs
1 model
50 pts
Core
Deep Strike
Keywords
Biophagus
Faction: Genestealer Cults
Infantry
Character
Abilities
Alchemicus Familiar

Once per battle, when the bearer’s unit is selected to fight, the bearer can use its alchemicus familiar. If it does, until the end of the phase, each time a model in the bearer's unit makes an attack that targets an INFANTRY unit, add 1 to the Wound roll

Leader

This model can be attached to the following units:

- ABERRANTS

- ACOLYTE HYBRIDS WITH AUTOPISTOLS

- ACOLYTE HYBRIDS WITH HANDFLAMERS

- HYBRID METAMORPHS

- NEOPHYTE HYBRIDS

You can attach this model to an ACOLYTE HYBRIDS or NEOPHYTE HYBRID unit, even if a PRIMUS, MAGUS, or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Twisted Science

While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.

Biological Warfare

Once per battle, when this model’s unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.

Game Version1 model
PointsChange
Version 1.13
50 pts
Version 1.12
50 pts
Version 1.11
50 pts
-10 pts
Version 1.10
60 pts
Version 1.9
60 pts
Version 1.8
60 pts
Version 1.7
60 pts
Version 1.6
60 pts
Version 1.5
60 pts
Version 1.4
60 pts
Version 1.3
60 pts
+10 pts
Version 1.2
50 pts
Version 1.1
50 pts
Version 1.0
50 pts