Atalan Jackals

Models
M
T
SV
W
LD
OC
Atalan Wolfquad
12"
4
5+
4
7+
1
Atalan Jackal w/ Grenade Launcher
12"
4
5+
2
7+
1
Atalan Jackal
12"
4
5+
2
7+
1
Atalan Jackal w/ Atalan Power Weapon
12"
4
5+
2
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Atalan Incinerator
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Atalan Small Arms
Pistol
12"
2
4+
4
0
1
Heavy Stubber
Rapid Fire 3
36"
3
4+
4
0
1
Mining Laser
24"
1
4+
12
-3
D6+1
➤ Grenade Launcher - Frag
Blast
24"
D3
4+
4
0
1
➤ Grenade Launcher - Krak
24"
1
4+
9
-2
D3
Melee Weapons
RNG
A
BS
S
AP
D
Atalan Power Weapon
Melee
2
4+
4
-2
1
Close Combat Weapon
Melee
2
4+
3
0
1
Costs
5 models
80 pts
10 models
160 pts
Core
Stealth
Faction
Cult Ambush
Keywords
Atalan Jackals
Faction: Genestealer Cults
Mounted
Grenades
Great Devourer
Abilities
Outrider Gangs

Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.

Demolition Run

Once per battle round, in your Movement phase, when this unit ends a Normal, Advance, or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds.)

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
80 pts
-10 pts
160 pts
-20 pts
Version 1.12
90 pts
180 pts
Version 1.11
90 pts
180 pts
Version 1.10
90 pts
180 pts
Version 1.9
90 pts
180 pts
Version 1.8
90 pts
180 pts
Version 1.7
90 pts
180 pts
Version 1.6
90 pts
180 pts
Version 1.5
90 pts
180 pts
Version 1.4
90 pts
180 pts
Version 1.3
90 pts
+10 pts
180 pts
+20 pts
Version 1.2
80 pts
160 pts
Version 1.1
80 pts
160 pts
Version 1.0
80 pts
160 pts