Acolyte Hybrids with Hand Flamers

Models
M
T
SV
W
LD
OC
Acolyte Leader
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Hand Flamer
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Cult Icon
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Demolition Charge, and Cult Claws and Knife
6"
4
5+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Demolition Charge
Assault
Blast
Hazardous
One Shot
8"
D6
5+
9
-2
2
Hand Flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Cult Claws and Knife
Melee
3
3+
4
-1
1
Leader's Cult Weapons
Melee
5
3+
5
-2
1
Costs
5 models
70 pts
10 models
140 pts
Core
Deep Strike
Faction
Cult Ambush
Keywords
Acolyte Hybrids
Faction: Genestealer Cults
Infantry
Grenades
Great Devourer
Battleline
Acolyte Hybrids with Hand Flamers
Abilities
Industrialised Destruction

Each time a model in this unit makes an attack, re-roll a Wound Roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the wound roll.

Cult Icon

In the Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped with by returned models that were shot before they were destroyed are still considered to have been shot.

Game Version5 models10 models
PointsChangePointsChange
Version 2.0
70 pts
140 pts
Version 1.14
70 pts
140 pts
Version 1.13
70 pts
-5 pts
140 pts
-10 pts
Version 1.12
75 pts
150 pts
Version 1.11
75 pts
150 pts