Acolyte Hybrids with Hand Flamers

Models
M
T
SV
W
LD
OC
Acolyte Leader
6"
4
5+
1
7+
2
Acolyte Hybrid
6"
4
5+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Demolition charges
Assault
Blast
Hazardous
One Shot
8"
D6
5+
9
-2
2
Melee Weapons
RNG
A
WS
S
AP
D
Leader’s bio-weapons (Leader’s cult weapons)
Melee
5
3+
5
-2
1
Cult claws and knife
Melee
3
3+
4
-1
1
Keywords
Great Devourer
Battleline
Acolyte Hybrids with Hand Flamers
Acolyte Hybrids
Grenades
Infantry
Costs
5 models
70 pts
10 models
140 pts
Unit Composition

1 Acolyte Leader4‐9 Acolyte Hybrids

Every model is equipped with: hand flamer; cult claws and knife.

Core Abilities
Deep Strike
Faction Abilities
Cult Ambush
Unit Abilities
Industrialised Destruction

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.

Wargear
Cult Icon

In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.

Game Version5 models10 models
PointsChangePointsChange
Version 2.2
70 pts
140 pts
Version 2.1
70 pts
140 pts
Version 2.0
70 pts
140 pts
Version 1.14
70 pts
140 pts
Version 1.13
70 pts
-5 pts
140 pts
-10 pts
Version 1.12
75 pts
150 pts
Version 1.11
75 pts
150 pts