Acolyte Hybrids with Hand Flamers

Models
M
T
SV
W
LD
OC
Acolyte Leader
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Hand Flamer
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Cult Icon
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Demolition Charge, and Cult Claws and Knife
6"
4
5+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Demolition Charge
Assault
Blast
Hazardous
One Shot
6"
D6
5+
9
-2
2
Hand Flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Cult Claws and Knife
Melee
3
3+
4
-1
1
Leader's Cult Weapons
Melee
5
3+
5
-2
1
Costs
5 models
70 pts
10 models
140 pts
Core
Deep Strike
Faction
Cult Ambush
Keywords
Acolyte Hybrids
Faction: Genestealer Cults
Infantry
Grenades
Great Devourer
Battleline
Acolyte Hybrids with Hand Flamers
Abilities
Industrialised Destruction

Each time a model in this unit makes an attack, re-roll a Wound Roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the wound roll.

Cult Icon

In the Command phase, you can return up to 3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to D3+3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped with by returned models that were shot before they were destroyed are still considered to have been shot.

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
70 pts
-5 pts
140 pts
-10 pts
Version 1.12
75 pts
150 pts
Version 1.11
75 pts
150 pts