Acolyte Hybrids with Autopistols

Models
M
T
SV
W
LD
OC
Acolyte Leader
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Auto Pistol
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Cult Icon
6"
4
5+
1
7+
2
Acolyte Hybrid w/ Heavy Mining Tool
6"
4
5+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Cult Claws and Knife
Melee
3
3+
4
-1
1
Heavy Mining Tool
Anti-Vehicle 4+
Melee
2
3+
5
-2
3
Leader's Cult Weapons
Melee
5
3+
5
-2
1
Costs
5 models
65 pts
10 models
130 pts
Core
Deep Strike
Faction
Cult Ambush
Keywords
Acolyte Hybrids
Faction: Genestealer Cults
Infantry
Grenades
Great Devourer
Battleline
Acolyte Hybrids with Autopistols
Abilities
Claimed for the Cult

At the start of your Command phase, roll one D6 for each objective marker that you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.

Cult Icon

In the Command phase, you can return up to 3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to D3+3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped with by returned models that were shot before they were destroyed are still considered to have been shot.

Game Version5 models10 models
PointsChangePointsChange
Version 1.13
65 pts
-5 pts
130 pts
-10 pts
Version 1.12
70 pts
140 pts
Version 1.11
70 pts
140 pts