Acolyte Hybrids with Autopistols

Models
M
T
SV
W
LD
OC
Acolyte Leader
6"
4
5+
1
7+
2
Acolyte Hybrid
6"
4
5+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Cult claws and knife
Melee
3
3+
4
-1
1
Leader’s bio-weapons (Leader’s cult weapons)
Melee
5
3+
5
-2
1
Heavy mining tool
Anti-vehicle 4+
Melee
2
3+
5
-2
3
Keywords
Acolyte Hybrids with Autopistols
Grenades
Great Devourer
Infantry
Battleline
Acolyte Hybrids
Costs
5 models
65 pts
10 models
130 pts
Unit Composition

1 Acolyte Leader4‐9 Acolyte Hybrids

Every model is equipped with: autopistol; cult claws and knife.

Core Abilities
Deep Strike
Faction Abilities
Cult Ambush
Unit Abilities
Claimed for the Cult

At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.

Wargear
Cult Icon

In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.

Game Version5 models10 models
PointsChangePointsChange
Version 2.2
65 pts
130 pts
Version 2.1
65 pts
130 pts
Version 2.0
65 pts
130 pts
Version 1.14
65 pts
130 pts
Version 1.13
65 pts
-5 pts
130 pts
-10 pts
Version 1.12
70 pts
140 pts
Version 1.11
70 pts
140 pts