Spectrus Kill Team

Models
M
T
SV
W
LD
OC
Kill Team Infiltrator
6"
4
3+
2
6+
1
Kill Team Infiltrator with bolt sniper rifle
6"
4
3+
2
6+
1
Kill Team Infiltrator with Deathwatch occulus bolt carbine
6"
4
3+
2
6+
1
Kill Team Infiltrator with combat knife
6"
4
3+
2
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Deathwatch occulus bolt carbine
Assault
Ignores Cover
Lethal Hits
24"
2
3+
5
-1
1
Bolt sniper rifle
Heavy
Precision
36"
1
3+
5
-2
3
Las fusil
Heavy
36"
1
3+
9
-3
D6
Special-issue bolt pistol
Pistol
Precision
12"
1
3+
4
-1
1
Deathwatch bolt carbine
Lethal Hits
Precision
24"
2
3+
5
-1
1
Deathwatch marksman bolt carbine
Heavy
Lethal Hits
24"
2
3+
5
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Paired combat blades
Sustained Hits 1
Melee
3
3+
4
-1
1
Close combat weapon
Melee
3
3+
4
0
1
Combat knife
Precision
Melee
4
3+
4
-1
1
Keywords
Infantry
Smoke
Grenades
Imperium
Phobos
Kill Team
Spectrus Kill Team
Costs
10 models
200 pts
Unit Composition

3‐10 Kill Team Infiltrators0‐3 Kill Team Infiltrators with bolt sniper rifles0‐4 Kill Team Infiltrators with Deathwatch occulus bolt carbines0‐4 Kill Team Infiltrators with combat knives

Every Kill Team Infiltrator is equipped with: bolt pistol; Deathwatch marksman bolt carbine; close combat weapon.

Every Kill Team Infiltrator with bolt sniper rifle is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.

Every Kill Team Infiltrator with Deathwatch occulus bolt carbine is equipped with: bolt pistol; Deathwatch occulus bolt carbine; paired combat blades.

Every Kill Team Infiltrator with combat knife is equipped with: special-issue bolt pistol; combat knife.

Wargear Options

■ One model equipped with a Deathwatch marksman bolt carbine can be equipped with one of the following: ◦ 1 helix gauntlet ◦ 1 Infiltrator comms array

■ One model can replace its bolt sniper rifle with 1 instigator bolt carbine.

■ Any number of models can each replace their bolt sniper rifle with 1 las fusil.

■ Any number of models can each replace their combat knife with 1 Deathwatch bolt carbine and 1 close combat weapon.

Rules
Attached Unit

If a CHARACTER from your army with the Leader ability can be attached to an INFILTRATOR SQUAD, it can be attached to this unit instead.

If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Infiltrators and Scouts 6" abilities.

Core Abilities
Scouts 6"
Infiltrators
Faction Abilities
Oath of Moment
Unit Abilities
Spectrus Doctrines

At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.

Wargear
Helix Gauntlet

Models in the bearer’s unit have the Feel No Pain 6+ ability.

Instigator Bolt Carbine

In your Shooting phase, after the bearer’s unit has shot, the bearer’s unit can make a Normal move. If it does, until the end of the turn, the bearer’s unit is not eligible to declare a charge.

Game Version10 models
PointsChange
Version 2.3
200 pts
Version 2.2
200 pts
Version 2.1
200 pts
Version 2.0
200 pts
Version 1.14
200 pts
-10 pts
Version 1.11
210 pts
Version 1.10
210 pts
Version 1.9
210 pts
Version 1.8
210 pts
Version 1.7
210 pts
Version 1.6
210 pts
Version 1.5
210 pts
Version 1.4
210 pts
Version 1.3
210 pts
-10 pts
Version 1.2
220 pts
Version 1.1
220 pts
Version 1.0
220 pts