Deathwing Knights

Models
M
T
SV
W
LD
OC
Deathwing Knight
5"
5
2+
4
6+
1
Knight Master
5"
5
2+
4
6+
1
Melee Weapons
RNG
A
BS
S
AP
D
Flail of the Unforgiven
Devastating Wounds
Sustained Hits 1
Melee
5
2+
6
-2
2
Mace of absolution
Anti-Monster 4+
Anti-Vehicle 4+
Melee
4
2+
6
-2
2
Power Weapon
Melee
5
2+
6
-2
2
Relic Weapon
Lethal Hits
Melee
6
2+
7
-2
2
Costs
5 models
235 pts
Core
Deep Strike
Faction
Oath of Moment
Keywords
Infantry
Imperium
Faction: Dark Angels
Faction: Adeptus Astartes
Deathwing Knights
Terminator
Deathwing
Abilities
Watcher in the Dark

Once per battle, in any phase, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Inner Circle

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Invulnerable Save

4+

Attached Unit

If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.

Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.

Game Version5 models
PointsChange
Version 1.12
235 pts
Version 1.11
235 pts
+20 pts
Version 1.10
215 pts
Version 1.9
215 pts
Version 1.8
215 pts
-20 pts
Version 1.7
235 pts
Version 1.6
235 pts
Version 1.5
235 pts
Version 1.4
235 pts
Version 1.3
235 pts
Version 1.2
235 pts
Version 1.1
235 pts
Version 1.0
235 pts