Sorcerer in Terminator Armour

Models
M
T
SV
W
LD
OC
Sorcerer in Terminator Armour
5"
5
2+
5
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Combi-weapon
Anti-infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
0
1
Infernal Gaze (witchfire)
Psychic
24"
D6
3+
5
-1
D3
Infernal Gaze (focused witchfire)
Devastating Wounds
Hazardous
Psychic
24"
D6
3+
6
-2
D3
Combi-bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Force weapon
Psychic
Melee
4
3+
6
-1
D3
Keywords
Psyker
Infantry
Terminator
Chaos
Sorcerer in Terminator Armour
Character
Costs
1 model
80 pts
Unit Composition

1 Sorcerer in Terminator Armour

This model is equipped with: combi-bolter; Infernal Gaze; force weapon.

Rules
Leader

This model can be attached to the following unit:

CHAOS TERMINATOR SQUAD

Core Abilities
Deep Strike
Leader
Faction Abilities
Dark Pacts
Unit Abilities
Death Hex

At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

Warptime

While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.

Wargear
Chaos Familiar

Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.

Game Version1 model
PointsChange
Version 2.2
80 pts
Version 2.1
80 pts
Version 2.0
80 pts
Version 1.14
80 pts
Version 1.13
80 pts
-10 pts
Version 1.12
90 pts
Version 1.11
90 pts
Version 1.10
90 pts
Version 1.9
90 pts
Version 1.8
90 pts
Version 1.7
90 pts
Version 1.6
90 pts
Version 1.5
90 pts
Version 1.4
90 pts
Version 1.3
90 pts
Version 1.2
90 pts
Version 1.1
90 pts
Version 1.0
90 pts