Sorcerer in Terminator Armour

Models
M
T
SV
W
LD
OC
Sorcerer in Terminator Armour
5"
5
2+
5
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Combi-bolter
Rapid Fire 2
24"
2
3+
4
0
1
Combi-weapon
Anti-INFANTRY 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
0
1
➤ Infernal Gaze - focused witchfire
Hazardous
Psychic
24"
D6
3+
6
-2
D3
➤ Infernal Gaze - witchfire
Psychic
24"
D6
3+
5
-1
D3
Melee Weapons
RNG
A
BS
S
AP
D
Force weapon
Psychic
Melee
4
3+
6
-1
D3
Costs
1 model
80 pts
Core
Deep Strike
Faction
Dark Pacts
Keywords
Faction: Heretic Astartes
Infantry
Character
Psyker
Chaos
Terminator
Sorcerer in Terminator Armour
Abilities
Invulnerable Save

This model has a 4+ invulnerable save.

Leader

This model can be attached to the following units:

■ CHAOS TERMINATOR SQUAD

Warptime (Psychic)

While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.

Death Hex (Psychic)

At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER's unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration  characteristic of that attack by 1.

Chaos Familiar

Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.

Game Version1 model
PointsChange
Version 1.13
80 pts
-10 pts
Version 1.12
90 pts
Version 1.11
90 pts
Version 1.10
90 pts
Version 1.9
90 pts
Version 1.8
90 pts
Version 1.7
90 pts
Version 1.6
90 pts
Version 1.5
90 pts
Version 1.4
90 pts
Version 1.3
90 pts
Version 1.2
90 pts
Version 1.1
90 pts
Version 1.0
90 pts