Fellgor Beastmen

Models
M
T
SV
W
LD
OC
Fellgor Champion
6"
4
5+
1
7+
1
Fellgor Beastmen
6"
4
5+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Corrupted stave (Ranged)
Devastating Wounds
Psychic
18"
D3
4+
5
-1
1
Corrupted stave (Melee)
Devastating Wounds
Psychic
Melee
2
4+
4
-1
D3
Bolt pistol
Pistol
12"
1
4+
4
0
1
Autopistol
Pistol
12"
1
4+
3
0
1
Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee Weapons
RNG
A
WS
S
AP
D
Great weapon
Melee
2
5+
8
-1
2
Chainsword
Melee
3
4+
4
0
1
Close combat weapon
Melee
2
4+
4
0
1
Keywords
Infantry
Grenades
Chaos
Fellgor Beastmen
Damned
Costs
10 models
85 pts
Unit Composition

1 Fellgor Champion9 Fellgor Beastmen

The Fellgor Champion is equipped with: bolt pistol; chainsword. Every Fellgor Beastman is equipped with: autopistol; close combat weapon.

Faction Abilities
Dark Pacts
Unit Abilities
Bestial Raiders

If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Game Version10 models
PointsChange
Version 2.2
85 pts
Version 2.1
85 pts
Version 2.0
85 pts
Version 1.14
85 pts
Version 1.13
85 pts
Version 1.12
85 pts
Version 1.11
85 pts
Version 1.10
85 pts
-10 pts
Version 1.9
95 pts
Version 1.8
95 pts
Version 1.7
95 pts
Version 1.6
95 pts
Version 1.5
95 pts
Version 1.4
95 pts
Version 1.3
95 pts
Version 1.2
95 pts
Version 1.1
95 pts
Version 1.0
95 pts