■ 1 Fellgor Champion ■ 9 Fellgor Beastmen
The Fellgor Champion is equipped with: bolt pistol; chainsword. Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
■ 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.
■ The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
■ 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.


Game Version | 10 models | |
---|---|---|
Points | Change | |
Version 2.3 | 85 pts | |
Version 2.2 | 85 pts | |
Version 2.1 | 85 pts | |
Version 2.0 | 85 pts | |
Version 1.14 | 85 pts | |
Version 1.13 | 85 pts | |
Version 1.12 | 85 pts | |
Version 1.11 | 85 pts | |
Version 1.10 | 85 pts | ↓-10 pts |
Version 1.9 | 95 pts | |
Version 1.8 | 95 pts | |
Version 1.7 | 95 pts | |
Version 1.6 | 95 pts | |
Version 1.5 | 95 pts | |
Version 1.4 | 95 pts | |
Version 1.3 | 95 pts | |
Version 1.2 | 95 pts | |
Version 1.1 | 95 pts | |
Version 1.0 | 95 pts |