Each time this model makes a ranged attack that targets the closest eligible enemy unit, improve the Armour Penetration characteristic of that attack by 1.
This model has a 5+ invulnerable save against ranged attacks.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.
Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 165 pts | ↓-5 pts |
Version 1.12 | 170 pts | |
Version 1.11 | 170 pts | |
Version 1.10 | 170 pts | |
Version 1.9 | 170 pts | |
Version 1.8 | 170 pts | |
Version 1.7 | 170 pts | |
Version 1.6 | 170 pts | ↑+10 pts |
Version 1.5 | 160 pts | |
Version 1.4 | 160 pts | |
Version 1.3 | 160 pts | ↑+10 pts |
Version 1.2 | 150 pts | |
Version 1.1 | 150 pts | |
Version 1.0 | 150 pts |