This model has a 5+ invulnerable save.
In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Advance and Charge rolls made for that unit.
While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.
Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength.
While a friendly WAR DOG model is within 6" of this model, each time that WAR DOG model makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or to the Hit roll.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 430 pts | |
Version 1.12 | 430 pts | |
Version 1.11 | 430 pts | ↓-35 pts |
Version 1.10 | 465 pts | |
Version 1.9 | 465 pts | |
Version 1.8 | 465 pts | |
Version 1.7 | 465 pts | |
Version 1.6 | 465 pts | ↓-40 pts |
Version 1.5 | 505 pts | |
Version 1.4 | 505 pts | |
Version 1.3 | 505 pts | |
Version 1.2 | 505 pts | ↑+65 pts |
Version 1.1 | 440 pts |