Chaos Questoris Knight Styrix

Models
M
T
SV
W
LD
OC
Chaos Questoris Knight Styrix
10"
12
3+
22
6+
10
Ranged Weapons
RNG
A
BS
S
AP
D
Graviton crusher
Anti-VEHICLE 2+
Blast
18"
3
3+
6
-1
2
Twin rad cleanser
Anti-INFANTRY 2+
Ignores Cover
Torrent
Twin-linked
12"
D6
N/A
2
0
1
Volkite chierovile
Devastating Wounds
30"
9
3+
12
0
3
Melee Weapons
RNG
A
BS
S
AP
D
➤ Hekaton siege claw - strike
Melee
4
3+
20
-3
8
➤ Hekaton siege claw - sweep
Melee
8
3+
10
-2
3
➤ Reaper chainsword - strike
Melee
4
3+
14
-4
6
➤ Reaper chainsword - sweep
Melee
12
3+
9
-3
2
Costs
1 model
430 pts
Core
Deadly Demise D6
Super-Heavy Walker
Faction
Harbingers of Dread
Keywords
Faction: Chaos Knights
Vehicle
Walker
Character
Titanic
Towering
Chaos
Abhorrent
Knight Styrix
Abilities
Invulnerable Save

This model has a 5+ invulnerable save.

Grav-pinned

In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Advance and Charge rolls made for that unit.

Damaged: 1-7 wounds remaining

While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Forged in Terror (Aura)

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.

Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength.

Huntmaster (Aura)

While a friendly WAR DOG model is within 6" of this model, each time that WAR DOG model makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or to the Hit roll.

Game Version1 model
PointsChange
Version 1.13
430 pts
Version 1.12
430 pts
Version 1.11
430 pts
-35 pts
Version 1.10
465 pts
Version 1.9
465 pts
Version 1.8
465 pts
Version 1.7
465 pts
Version 1.6
465 pts
-40 pts
Version 1.5
505 pts
Version 1.4
505 pts
Version 1.3
505 pts
Version 1.2
505 pts
+65 pts
Version 1.1
440 pts