Lord of Change

Models
M
T
SV
W
LD
OC
Lord of Change
12"
10
6+
18
6+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Rod of sorcery
Psychic
12"
6
2+
8
-1
D3
➤ Bolt of Change - focused witchfire
Hazardous
Psychic
18"
9
2+
9
-2
D3
➤ Bolt of Change - witchfire
Psychic
18"
9
2+
9
-1
1
Melee Weapons
RNG
A
BS
S
AP
D
Baleful sword
Extra Attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Costs
1 model
260 pts
Core
Deadly Demise D6
Deep Strike
Faction
The Shadow of Chaos
Warp Rifts
Keywords
Faction: Legiones Daemonica
Monster
Character
Fly
Psyker
Chaos
Daemon
Tzeentch
Lord of Change
Tzeentch non-Battleline
Abilities
Invulnerable Save

This model has a 4+ invulnerable save.

Daemon Lord of Tzeentch (Aura)

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

Master of Magicks (Psychic)

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

Damaged: 1-6 wounds remaining

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Greater Daemon of Tzeentch (Aura)

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.

Game Version1 model
PointsChange
Version 1.13
260 pts
Version 1.12
260 pts
Version 1.11
260 pts
Version 1.10
260 pts
Version 1.9
260 pts
Version 1.8
260 pts
Version 1.7
260 pts
Version 1.6
260 pts
Version 1.5
260 pts
Version 1.4
260 pts
Version 1.3
260 pts
+30 pts
Version 1.2
230 pts
Version 1.1
230 pts
Version 1.0
230 pts