Lord of Change

Models
M
T
SV
W
LD
OC
Lord of Change
12"
10
6+
18
6+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Rod of sorcery
Psychic
12"
6
2+
8
-1
D3
Bolt of Change (witchfire)
Psychic
18"
9
2+
9
-1
1
Bolt of Change (focused witchfire)
Hazardous
Psychic
18"
9
2+
9
-2
D3
Melee Weapons
RNG
A
WS
S
AP
D
Baleful sword
Extra Attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Keywords
Fly
Tzeentch
Daemon
Character
Chaos
Monster
Lord of Change
Psyker
Costs
1 model
260 pts
Unit Composition

1 Lord of Change

This model is equipped with: Bolt of Change; staff of Tzeentch.

Core Abilities
Deep Strike
Deadly Demise D6
Faction Abilities
The Shadow of Chaos
Unit Abilities
Greater Daemon of Tzeentch

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.

Master of Magicks

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

Daemon Lord of Tzeentch

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

DAMAGED: 1-6 WOUNDS REMAINING

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 2.2
260 pts
Version 2.1
260 pts
Version 2.0
260 pts
Version 1.14
260 pts
Version 1.13
260 pts
Version 1.12
260 pts
Version 1.11
260 pts
Version 1.10
260 pts
Version 1.9
260 pts
Version 1.8
260 pts
Version 1.7
260 pts
Version 1.6
260 pts
Version 1.5
260 pts
Version 1.4
260 pts
Version 1.3
260 pts
+30 pts
Version 1.2
230 pts
Version 1.1
230 pts
Version 1.0
230 pts