Death Company Marines with Jump Packs

Models
M
T
SV
W
LD
OC
Death Company Marine
12"
4
3+
2
6+
1
Death Company Marine with Jump Pack
12"
4
3+
2
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
3+
4
0
1
Boltgun
24"
2
3+
4
0
1
Hand Flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Inferno Pistol
Melta 2
Pistol
6"
1
3+
8
-4
D3
➤ Plasma Pistol - Standard
Pistol
12"
1
3+
7
-2
1
➤ Plasma Pistol - Supercharge
Hazardous
Pistol
12"
1
3+
8
-3
2
Melee Weapons
RNG
A
BS
S
AP
D
Astartes Chainsword
Melee
4
3+
4
-1
1
Close Combat Weapon
Melee
3
3+
4
0
1
Power Fist
Melee
3
3+
8
-2
2
Power Weapon
Melee
4
3+
5
-2
1
Thunder Hammer
Devastating Wounds
Melee
3
4+
8
-2
2
Costs
5 models
140 pts
10 models
280 pts
Core
Feel No Pain 6+
Deep Strike
Faction
Oath of Moment
Keywords
Infantry
Grenades
Imperium
Faction: Adeptus Astartes
Faction: Blood Angels
Death Company Marines with Jump Packs
Abilities
Berserk Fury

You can re-roll Charge rolls made for this unit.

Death Company

‘If a Chaplain model from your army with the Leader ability can be attached to Assault Intercessors with Jump Packs or an Assault Squad with Jump Packs, it can be attached to this unit instead

Black Rage

Each time this model makes an attack, you can re-roll the Hit roll. While this model is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.

Game Version5 models10 models
PointsChangePointsChange
Version 1.12
140 pts
280 pts
Version 1.11
140 pts
280 pts
Version 1.10
140 pts
280 pts
Version 1.9
140 pts
280 pts
Version 1.8
140 pts
+10 pts
280 pts
+20 pts
Version 1.7
130 pts
260 pts
Version 1.6
130 pts
260 pts
Version 1.5
130 pts
260 pts
Version 1.4
130 pts
260 pts
Version 1.3
130 pts
-25 pts
260 pts
-50 pts
Version 1.2
155 pts
310 pts
Version 1.1
155 pts
310 pts
Version 1.0
155 pts
310 pts