Scout Sentinels

Models
M
T
SV
W
LD
OC
Scout Sentinel
10"
7
3+
7
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autocannon
48"
2
4+
9
-1
3
Heavy Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
-1
1
Hunter-killer Missile
One Shot
48"
1
4+
14
-3
D6
Lascannon
48"
1
4+
12
-3
D6+1
Militarum Multi-laser
36"
4
4+
6
0
1
➤ Missile Launcher - Frag
Blast
Heavy
48"
D6
5+
4
0
1
➤ Missile Launcher - Krak
Heavy
48"
1
5+
9
-2
D6
➤ Plasma Cannon - Standard
Blast
36"
D3
4+
7
-2
1
➤ Plasma Cannon - Supercharge
Blast
Hazardous
36"
D3
4+
8
-3
2
Melee Weapons
RNG
A
BS
S
AP
D
Close Combat Weapon
Melee
2
4+
6
0
1
Sentinel Chainsaw
Melee
3
4+
6
-1
1
Costs
1 model
60 pts
2 models
120 pts
3 models
180 pts
Core
Deadly Demise 1
Keywords
Scout Sentinels
Faction: Astra Militarum
Imperium
Vehicle
Walker
Regiment
Squadron
Smoke
Abilities
Daring Recon

At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly Astra Militarum model makes an attack that targets that unit, re-roll a Hit roll of 1 and, if that attack has the [INDIRECT FIRE] ability, it does not suffer the penalty to the Hit roll for shooting at a target that is not visible to the attacking unit

Game Version1 model2 models3 models
PointsChangePointsChangePointsChange
Version 1.12
60 pts
120 pts
180 pts
Version 1.11
60 pts
120 pts
180 pts
Version 1.10
60 pts
120 pts
180 pts
Version 1.9
60 pts
120 pts
180 pts
Version 1.8
60 pts
120 pts
180 pts
Version 1.7
60 pts
120 pts
180 pts
Version 1.6
60 pts
120 pts
180 pts
Version 1.5
60 pts
120 pts
180 pts
Version 1.4
60 pts
120 pts
180 pts
Version 1.3
60 pts
+10 pts
120 pts
+20 pts
180 pts
+30 pts
Version 1.2
50 pts
100 pts
150 pts
Version 1.1
50 pts
100 pts
150 pts
Version 1.0
50 pts
100 pts
150 pts