Models
M
T
SV
W
LD
OC
Ratlings
6"
2
6+
1
8+
1
Ratling w/ tankstopper rifle
6"
2
6+
1
8+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Sniper rifle
Heavy
Precision
36"
1
3+
4
-2
2
Tankstopper rifle
Heavy
36"
1
3+
9
-3
D6
Melee Weapons
RNG
A
BS
S
AP
D
Close combat weapon
Melee
1
5+
2
0
1
Costs
5 models
60 pts
10 models
100 pts
Core
Stealth
Keywords
Faction: Astra Militarum
Imperium
Infantry
Ratlings
Abilities
Shoot Sharp and Scarper

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.

Ratling Battlemutt

Once per battle, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] ability.

Designer’s Note: Place a Ratling Battlemutt token next to the unit, removing it once this ability has been used.

Demolition Gear

The bearer’s unit has the GRENADES keyword.

Game Version5 models10 models
PointsChangePointsChange
Version 2.0
60 pts
100 pts