Krieg Combat Engineers

Models
M
T
SV
W
LD
OC
Krieg Engineer Watchmaster
6"
3
4+
1
7+
1
Krieg Combat Engineer
6"
3
4+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Combat shotgun
Assault
12"
2
4+
4
0
1
Bolt pistol
Pistol
12"
1
4+
4
0
1
Hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee Weapons
RNG
A
WS
S
AP
D
Trench club
Melee
2
4+
4
0
1
Close combat weapon
Melee
2
4+
3
0
1
Chainsword
Melee
4
4+
3
0
1
Power weapon
Melee
3
4+
4
-2
1
Keywords
Infantry
Smoke
Grenades
Imperium
Regiment
Krieg Combat Engineers
Costs
5 models
70 pts
10 models
95 pts
Unit Composition

1 Krieg Engineer Watchmaster4-9 Krieg Combat Engineers

Every model is equipped with: autopistol; trench club.

Core Abilities
Scouts 6"
Unit Abilities
Grenadiers

Once per turn, you can target this unit with the Grenade Stratagem for 0CP.

Wargear
Remote Mine

Once per battle, at the start of your Shooting phase, you can select one enemy unit within 12" of the bearer and roll one D6: on a 3+, that enemy unit suffers D6 mortal wounds, or D3+3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.

Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.

Game Version5 models10 models
PointsChangePointsChange
Version 2.2
70 pts
95 pts
Version 2.1
70 pts
95 pts
Version 2.0
70 pts
95 pts