Gaunt’s Ghosts

Models
M
T
SV
W
LD
OC
Ibram Gaunt
6"
3
4+
3
6+
1
Tanith Ghost w/ Corbec's Hot-shot Lascarbine
6"
3
5+
2
7+
1
Tanith Ghost w/ Larkin's Long-las
6"
3
5+
2
7+
1
Tanith Ghost w/ Mkoll's Straight Silver Knife
6"
3
5+
2
7+
1
Tanith Ghost w/ Rawne's Lascarbine
6"
3
5+
2
7+
1
Tanith Ghost w/ Bragg's autocannon
6"
3
5+
2
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
4+
4
0
1
Bragg's autocannon
Heavy
48"
4
5+
9
-1
3
Corbec's Hot-shot Lascarbine
Assault
24"
3
3+
3
-1
1
Larkin's Long-las
Heavy
Precision
36"
1
2+
5
-2
4
Lascarbine
Assault
24"
3
3+
3
0
1
Rawne's Lascarbine
Assault
Sustained Hits
24"
3
3+
3
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Gaunt's Chainsword
Melee
5
2+
3
-1
1
Mkoll's Straight Silver Knife
Devastating Wounds
Precision
Melee
5
2+
3
-1
1
Straight Silver Knife
Melee
3
3+
3
0
1
Costs
6 models
100 pts
Core
Stealth
Faction
Voice Of Command
Keywords
Gaunt’s Ghosts
Faction: Astra Militarum
Imperium
Epic Hero
Infantry
Grenades
Abilities
Invulnerable Save 5+

Ibram Gaunt has a 5+ Invulnerable Save

Covert Stealth Team

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Tanith Camo-cloaks

Each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against it.

Game Version6 models
PointsChange
Version 1.12
100 pts
Version 1.11
100 pts
Version 1.10
100 pts
Version 1.9
100 pts
Version 1.8
100 pts
Version 1.7
100 pts
Version 1.6
100 pts
Version 1.5
100 pts
Version 1.4
100 pts
Version 1.3
100 pts
-15 pts
Version 1.2
115 pts
Version 1.1
115 pts
Version 1.0
115 pts