Voidsmen-at-Arms

Models
M
T
SV
W
LD
OC
Voidmaster
6"
3
4+
1
7+
2
Canid
6"
3
4+
1
7+
2
Voidsman
6"
3
4+
1
7+
2
Voidsman w/ rotor cannon
6"
3
4+
1
7+
2
Voidsmen-at-Arms
6"
3
4+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Artificer shotgun
Assault
12"
2
4+
4
0
2
Lasgun
Rapid Fire 1
24"
1
4+
3
0
1
Laspistol
Pistol
12"
1
4+
3
0
1
Voidsman rotor cannon
Heavy
Sustained Hits 1
24"
6
5+
6
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Vicious bite
Melee
3
4+
4
0
1
Costs
6 models
50 pts
Faction
Assigned Agents
Keywords
Faction: Agents of the Imperium
Infantry
Grenades
Imperium
Retinue
Voidsmen-at-Arms
Voidfarers
Abilities
Masters of Close Confines

Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the [LETHAL HITS] ability.

Navy Bodyguard

If your Army Faction is not Agents of the Imperium, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include.

Game Version6 models
PointsChange
Version 1.13
50 pts
Version 1.12
50 pts