Models
M
T
SV
W
LD
OC
Proctor-Vigilant
6"
3
4+
1
7+
2
Vigilant
6"
3
4+
1
7+
2
Cyber-mastiff
6"
3
4+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Arbites combat shotgun
Assault
18"
2
4+
4
0
1
Arbites shotpistol
Pistol
12"
1
4+
4
0
1
Arbites grenade launcher (frag)
Blast
24"
D3
4+
4
0
1
Arbites grenade launcher (krak)
24"
1
4+
9
-2
D3
Heavy stubber
Rapid Fire 3
36"
3
4+
4
0
1
Webber
Assault
Devastating Wounds
Torrent
12"
D6
N/A
2
0
1
Executioner shotgun
Ignores Cover
Precision
24"
1
4+
5
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
4+
3
0
1
Mechanical bite
Melee
3
4+
4
0
1
Keywords
Grenades
Battleline
Imperium
Infantry
Vigilant Squad
Retinue
Adeptus Arbites
Costs
11 models
85 pts
Unit Composition

1 Proctor-Vigilant9 Vigilants1 Cyber-mastiff

Every Proctor-Vigilant and Vigilant is equipped with: Arbites combat shotgun; Arbites shotpistol; close combat weapon.

The Cyber-mastiff is equipped with: mechanical bite.

Faction Abilities
Assigned Agents
Unit Abilities
Merciless Judgement

Each time a model in this unit makes a ranged attack that targets a unit that is Below Half‐strength, add 1 to the Wound roll.

Wargear
Nuncio-acquila

Once per battle, at the start of any Command phase, you can select one objective marker within 6” of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle‐shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio‐aquila token next to the bearer, removing it once it uses this ability.

Game Version11 models
PointsChange
Version 2.2
85 pts
Version 2.1
85 pts
Version 2.0
85 pts
Version 1.14
85 pts
Version 1.13
85 pts
Version 1.12
85 pts