Subductor Squad

Models
M
T
SV
W
LD
OC
Proctor-Subductor
6"
3
3+
1
7+
1
Subductor
6"
3
3+
1
7+
1
Cyber-mastiff
6"
3
3+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Arbites shotpistol
Pistol
12"
1
4+
4
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Mechanical bite
Melee
3
4+
4
0
1
Shock maul
Melee
2
4+
4
-1
1
Keywords
Grenades
Retinue
Imperium
Infantry
Adeptus Arbites
Subductor Squad
Costs
11 models
85 pts
Unit Composition

1 Proctor-Subductor9 Subductors1 Cyber-mastiff

Every Proctor-Subductor and Subductor is equipped with: Arbites shotpistol; shock maul. The Cyber-mastiff is equipped with: mechanical bite.

Faction Abilities
Assigned Agents
Unit Abilities
Dedication to Duty

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Wargear
Nuncio-acquila

Once per battle, at the start of any Command phase, you can select one objective marker within 6” of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle‐shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio‐aquila token next to the bearer, removing it once it uses this ability.

Game Version11 models
PointsChange
Version 2.2
85 pts
Version 2.1
85 pts
Version 2.0
85 pts
Version 1.14
85 pts
Version 1.13
85 pts
Version 1.12
85 pts