Grey Knights Terminator Squad

Models
M
T
SV
W
LD
OC
Terminator Justicar
5"
5
2+
3
6+
2
Terminator
5"
5
2+
3
6+
2
Terminator w/ heavy weapon
5"
5
2+
3
6+
2
Terminator w/ narthecium
5"
5
2+
3
6+
2
Grey Knights Terminator Squad
5"
5
2+
3
6+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Incinerator
Ignores Cover
Torrent
12"
D6
N/A
6
-
1
Psilencer
Psychic
Sustained Hits 1
24"
6
3+
5
0
1
Psycannon
Psychic
24"
3
3+
8
-1
2
Storm bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee Weapons
RNG
A
BS
S
AP
D
Nemesis force weapon
Psychic
Melee
4
3+
6
-2
2
Costs
5 models
190 pts
Core
Deep Strike
Faction
Assigned Agents
Keywords
Faction: Agents of the Imperium
Infantry
Psyker
Terminator
Grenades
Imperium
Ordo Malleus
Requisitioned
Grey Knights Terminator Squad
Abilities
Invulnerable Save

Models in this unit have a 4+ invulnerable save.

Rites of Teleportation

If one or more INQUISITOR units are attached to this unit during the Declare Battle Formations step, models in those units have the Deep Strike ability.

Hammerhand (Psychic)

Each time this unit makes a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Narthecium

In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit.

Ancient's Banner

Add 1 to the Objective Control characteristic of models in the bearer's unit.

Game Version5 models
PointsChange
Version 1.13
190 pts
Version 1.12
190 pts